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Thread: Effects name ?

  1. #1

    Effects name ?

    As a lot of automation (at least for 3.5 based systems) seems to use effects, is it a way to replace the effect code (SKILL: 1d6 diplomacy, sense motive) by a more readable entry of the effect tab of Combat Tracker ("Expertise" in this case) ? Thanks !

  2. #2
    Zacchaeus's Avatar
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    You can add a descriptor to the effect Expertise; SKILL: 1d6, dipolmacy, sense motive. Note the semi colon after the descriptor - FG will ignore that word and moove on to the effect.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Trenloe's Avatar
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    Add your vote in the FG feature request website here: https://fgapp.idea.informer.com/proj/?ia=135363

    Recommendation - the https://fgapp.idea.informer.com is the best place to add feature requests. You've had some good ideas recently, please log them!
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    Yup, for now i can show a name, but i'd like to hide the code behind to make it more visible on the CT,

    I didn't see that the suggestion had already been poster on the feature request, thank !

  5. #5
    Would be nice, yes Some tooltip over such effects would be cool, too, as a quick reminder how that was defined This would also have the advantage that one can check whether or not something is interpreted by FG as effect (also to avoid user errors like adding informational-only effects which are actually interpreted etc., which may happen when people can define their own names for effects and forgot that something gets interpreted due to their custom-made names)

  6. #6
    Quote Originally Posted by Kelrugem View Post
    Would be nice, yes Some tooltip over such effects would be cool, too, as a quick reminder how that was defined This would also have the advantage that one can check whether or not something is interpreted by FG as effect (also to avoid user errors like adding informational-only effects which are actually interpreted etc., which may happen when people can define their own names for effects and forgot that something gets interpreted due to their custom-made names)
    I really like this idea Kel!

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