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January 21st, 2021, 12:38 #1
- Join Date
- Apr 2018
- Posts
- 8
"Average" damage dice being used - not rolling?
Good Morning Everyone:
I am currently using the Icewind Dale Rime of the Frostmaiden module for Fantasy Grounds Unity in 5th edition.
The problem I am having is with combat. When it comes time for my NPCs to "roll" damage, FGU is only using the "average" dice roll + modifiers and not actually rolling the dice (for example 1d8+3 damage will ALWAYS result in 4+3=7 damage, everytime). If I click-drag the damage dice and roll them into the chat window, it will still use the "average" result, followed by rolling the dice and ignoring the result.
Is there a setting or function that I am missing here? How do I get FGU to actually "roll" the damage?
I have included a screenshot.
FGUaverage.png
Thank you
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January 21st, 2021, 13:22 #2
You can adjust that in the Options:
RollingNPCs.jpg
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January 21st, 2021, 13:25 #3
- Join Date
- Apr 2018
- Posts
- 8
Excellent! I knew it must have been something simple that I missed. -- Thank you!
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January 21st, 2021, 13:49 #4
- Join Date
- Apr 2018
- Posts
- 8
Excellent! I knew it must have been something simple that I missed. -- Thank you!
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