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  1. #11
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    Quote Originally Posted by Victor Von Wulfen View Post
    Is it a popular system on FGU?
    It's supported and there are some products on FG for it. I don't know how many people play it though... I've played a few one-shots at conventions and always enjoyed it. The whole Savage Worlds ruleset is very well supported on Fantasy Grounds - very, very well supported.

    Rippers is a really good gothic-tech setting. There's the original "Rippers" and then "Rippers Resurrected" (moves the timeline on from the first plot-point-campaign in Rippers). If it sounds like your cup of tea then go for it. FG has a 30 day no questions asked refund policy. Check it out, ask some questions in the Savage Worlds forums, have fun...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #12
    Quote Originally Posted by Trenloe View Post
    It's supported and there are some products on FG for it. I don't know how many people play it though... I've played a few one-shots at conventions and always enjoyed it. The whole Savage Worlds ruleset is very well supported on Fantasy Grounds - very, very well supported.

    Rippers is a really good gothic-tech setting. There's the original "Rippers" and then "Rippers Resurrected" (moves the timeline on from the first plot-point-campaign in Rippers). If it sounds like your cup of tea then go for it. FG has a 30 day no questions asked refund policy. Check it out, ask some questions in the Savage Worlds forums, have fun...
    Many thanks, sir.
    So if I wanted to run a game, not that I am contemplating this but I like to understand how things work. I would need these products plus at least a standard licence?
    Savage Worlds Adventure Edition ruleset
    And
    https://www.fantasygrounds.com/store...?id=PEGFGSWADE

    https://www.fantasygrounds.com/store...id=S2P10005FG2

    https://www.fantasygrounds.com/store...p?id=PEGFGSWRR

    https://www.fantasygrounds.com/store...?id=PEGFGSWRRP

  3. #13
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    Quote Originally Posted by Victor Von Wulfen View Post
    Many thanks, sir.
    So if I wanted to run a game, not that I am contemplating this but I like to understand how things work. I would need these products plus at least a standard licence?
    Just these as a minimum if you want to run Rippers Resurrected:

    https://www.fantasygrounds.com/store...?id=PEGFGSWADE

    https://www.fantasygrounds.com/store...p?id=PEGFGSWRR

    https://www.fantasygrounds.com/store...?id=PEGFGSWRRP

    Just these as a minimum if you want to run Rippers:

    https://www.fantasygrounds.com/store...?id=PEGFGSWADE

    https://www.fantasygrounds.com/store...id=S2P10005FG2
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #14
    Many thanks, sir.
    Would you suggest starting with Rippers?
    What is the main difference between Rippers and Rippers resurrected?

  5. #15
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    Quote Originally Posted by Victor Von Wulfen View Post
    Would you suggest starting with Rippers?
    Yeah, I like the PPC (plot point campaign) in that a little bit better than the one in RR (Rippers Resurrected)

    Quote Originally Posted by Victor Von Wulfen View Post
    What is the main difference between Rippers and Rippers resurrected?
    RR take place after the events of the PPC in Rippers. It has a little bit of updated mechanics, a little more in line with the more recent rules (but before SWADE).

    You can use either with SWADE, there may just be some minor tweaks you may need to make. For example, here's the RR SWADE conversion doc: https://www.peginc.com/store/rippers...ion-pdf-swade/
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #16
    Quote Originally Posted by Trenloe View Post
    Yeah, I like the PPC (plot point campaign) in that a little bit better than the one in RR (Rippers Resurrected)


    RR take place after the events of the PPC in Rippers. It has a little bit of updated mechanics, a little more in line with the more recent rules (but before SWADE).

    You can use either with SWADE, there may just be some minor tweaks you may need to make. For example, here's the RR SWADE conversion doc: https://www.peginc.com/store/rippers...ion-pdf-swade/
    Many thanks again, much appreciated

  7. #17
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    Quote Originally Posted by Victor Von Wulfen View Post
    Many thanks again, much appreciated
    No worries.

    And, to potentially throw a spanner in the works... if you want more gritty Victorian horror role-play (no things like ripper tech, and introducing chance of going insane, etc.). Then look at the Cthulhu by Gaslight era for Call of Cthulhu.

    Unfortunately, other than the base ruleset, there's none of these products converted to Fantasy Grounds. But you don't need to add much into FG to play Call of Cthulhu...

    Have a look at these products to give a bit of an idea of what's available:

    https://www.drivethrurpg.com/browse....t=&pfrom=&pto=

    This is the main Cthulhu by Gaslight setting book: https://www.drivethrurpg.com/product...hu-by-Gaslight
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #18
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    I forgot to mention that the Call of Cthulhu ruleset does include the 1890s era as an option (basically has the relevant skills in the character sheet). So you can easily run Victorian era Call of Cthulhu games with the ruleset and add what you need - handouts, maps, story entries, etc. to get playing.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #19
    Quote Originally Posted by Trenloe View Post
    No worries.

    And, to potentially throw a spanner in the works... if you want more gritty Victorian horror role-play (no things like ripper tech, and introducing chance of going insane, etc.). Then look at the Cthulhu by Gaslight era for Call of Cthulhu.

    Unfortunately, other than the base ruleset, there's none of these products converted to Fantasy Grounds. But you don't need to add much into FG to play Call of Cthulhu...

    Have a look at these products to give a bit of an idea of what's available:

    https://www.drivethrurpg.com/browse....t=&pfrom=&pto=

    This is the main Cthulhu by Gaslight setting book: https://www.drivethrurpg.com/product...hu-by-Gaslight
    Quote Originally Posted by Trenloe View Post
    I forgot to mention that the Call of Cthulhu ruleset does include the 1890s era as an option (basically has the relevant skills in the character sheet). So you can easily run Victorian era Call of Cthulhu games with the ruleset and add what you need - handouts, maps, story entries, etc. to get playing.
    Many thanks yet again
    I am already looking into Call of Cthulhu, but more for the investigation aspects. There are so many settings and rule sets available its an adventure reading about them to see which ones I would like to try

  10. #20
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    Quote Originally Posted by Victor Von Wulfen View Post
    Many thanks yet again
    I am already looking into Call of Cthulhu, but more for the investigation aspects. There are so many settings and rule sets available its an adventure reading about them to see which ones I would like to try
    Yeah, there's a lot.

    Call of Cthulhu is the original horror role-playing game. But is usually very investigation based. Some will say if you have to go in shooting you've already failed.

    Whereas Rippers is very pulp orientated - with fast and furious Savage Worlds action.

    Call of Cthulhu brought out more pulpy rules a couple of years ago. But 99% of CoC scenarios you see won't be designed for pulp style play. And there are a sh1t-tonne of CoC scenarios out there. I've been playing on and off since buying a second edition printing from Games Workshop in the mid 80s.
    Last edited by Trenloe; January 22nd, 2021 at 15:23.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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