-
January 17th, 2021, 09:24 #1
Summon Monster I to IX Module for PFRPG
Months ago, I have decided that a module for Summon Monster I to IX Module for PFRPG is needed that has effects for all the NPCs that one may summon, but I was too busy redoing my my current campaign. A week ago I finished that. I asked for information on coding XML for the planned Summon Monster module, and Kelrugem and Talyn answered my questions. I was convinced that the project was possible by Talyn. I did realize that I could not do the coadding, however Talyn volunteered to do the coadding to organize the new module. Power attack has been adjusted.
Finally I was done, and Talyn put it together faster then I thought possible, "On the Fly"! Thank you Talyn for your expertise, and Kelrugem for the support!
This is what the module looks like.
Screenshot 2.0.jpg
The creatures have effects for Augmented Summoning, Celestial/Fiendish Templates, Shadow creature Template, spells, feats and abilities. There is only a limited selection of elemental types: Air, Earth, Fire, and Water. The Young is added as a template, I did not do anything for Young Giant damage.
Here is the new Summon Monster I to IX Module 2.0, Talyn thank you for your help. I guess I needed to transfer every bit of code.
PFRPG Summon Monster 2.0.mod
Very important, you will need to download bmos disease tracker extension and maladies module to open the NPCs in this module.
Link is here.
Load Disease tracker extension.
If you don't wish to have a disease tracker, here is a module with out it.
PFRPG Summon Monster 2.1.mod [FG Forge]
I got my power attack effect from an old module.
https://www.fantasygrounds.com/forum...library/page12Last edited by dellanx; September 17th, 2021 at 03:15.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
January 17th, 2021, 09:30 #2
Nice one! Great community collaboration.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 17th, 2021, 10:12 #3
- Join Date
- Nov 2019
- Posts
- 97
Will make my players happy
-
January 17th, 2021, 13:42 #4
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
January 17th, 2021, 13:43 #5
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
January 17th, 2021, 20:26 #6
Curtesy of Talyn, here is a old version of this module that sorts correctly in Roman Numeral format! Awesome indeed thank you very much!
Untitled 1.jpg
Updated Module:
PFRPG Summon Monster.modLast edited by dellanx; January 30th, 2021 at 21:14.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
January 17th, 2021, 21:01 #7
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 313
Great work with this, but there are some faults.
The first one is a tough one. Smite evil from celestial template is not the same as smite evil from Paladins. It is not 100% clear, but it does not say that it works as paladins ability, therefore it does not.
If you wanted it to work as paladin smite evil you have forgot the bypasses damage reduction part of smite evil.
The only thing it does is +Charisma to hit (if positive) and +HD damage, but only vs evil and one designated target. So your effects should be:
IFT: custom(Smite Evil), ALGIN(evil); ATK: [CHA]; DMG: [LVL]
If they have negative charisma you just cut out the ATK part and make it:
IFT: custom(Smite Evil), ALGIN(evil); DMG: [LVL]
The LVL and CHA works when using them from the creatures NPC sheet in the combat tracker even though the wiki say PC only tag It will save you much time to just copy paste one of these two lines instead of manually typing in the numbers.
Grizzly bear has SR:8, it should have SR: 10.
Really nice of you to put in SR as an effect even though you have to have Kels extension to use it 100% (it is still information for those that don`t use that extension)
Really nice of you to include power attack for creatures that have that feat.
If you want more work, then I have noticed that you have set casts for poisons and stuns and things like that. But not trample (at least not for those two I looked at, the Elephant and one other creature)
That would be a reflex save for half damage, and set it up with: Strenght based save + half hit dice. Damage would be (damage dice given in monster stat block) + 1.5 x STR. Since we have augumented summoning, in order to get it correct we have to set it up with a strenght based save and damage instead of a static one.
-
January 17th, 2021, 22:58 #8
Thank you for the review, I will re-do as much as possible.
The only thing it does is +Charisma to hit (if positive) and +HD damage, but only vs evil and one designated target. So your effects should be:
IFT: custom(Smite Evil), ALGIN(evil); ATK: [CHA]; DMG: [LVL]
If they have negative charisma you just cut out the ATK part and make it:
IFT: custom(Smite Evil), ALGIN(evil); DMG: [LVL]
Damage.jpg
Very interesting FG actually types the bonus as the weapon one is already using.
The LVL and CHA works when using them from the creatures NPC sheet in the combat tracker even though the wiki say PC only tag It will save you much time to just copy paste one of these two lines instead of manually typing in the numbers.
Grizzly bear has SR:8, it should have SR: 10.
Really nice of you to put in SR as an effect even though you have to have Kels extension to use it 100% (it is still information for those that don`t use that extension)
Really nice of you to include power attack for creatures that have that feat.
If you want more work, then I have noticed that you have set casts for poisons and stuns and things like that. But not trample (at least not for those two I looked at, the Elephant and one other creature)
That would be a reflex save for half damage, and set it up with: Strength based save + half hit dice. Damage would be (damage dice given in monster stat block) + 1.5 x STR. Since we have augmented summoning, in order to get it correct we have to set it up with a strength based save and damage instead of a static one.
Fixed Auroch*, Bison*, Elephant* and Mastodon (elephant)*. Also added Power Attack to Elephant*. Added Cleave to Giants.
Thanks you!Last edited by dellanx; January 19th, 2021 at 21:07.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
January 17th, 2021, 23:53 #9The only thing it does is +Charisma to hit (if positive) and +HD damage, but only vs evil and one designated target. So your effects should be:
IFT: custom(Smite Evil), ALGIN(evil); ATK: [CHA]; DMG: [LVL]
If they have negative charisma you just cut out the ATK part and make it:
IFT: custom(Smite Evil), ALGIN(evil); DMG: [LVL]Last edited by dellanx; January 18th, 2021 at 00:33.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
-
January 18th, 2021, 16:45 #10
Awesome job dellanx, thank you. This will be very helpful.
I tested the module and found some items to review. I grouped them together to hopefully make it easier to work on them.
Some or all of the Spells are not prepared so do not show up.
Viper (snake)
Bloody Skeleton
Lemure (devil)
Small Air Elemental
Small Earth Elemental
Small Fire Elemental
Small Water Elemental
Wolf
Akata
Hell Hound
Reefclaw
Venomous Snake
Boar
Dire Bat
Giant Ant Soldier
Lantern Archon
Blink Dog
Choker
Advanced Hell Hound
Bison
Giant Ant Drone
Hound Archon
Medium Earth Elemental
Medium Fire Elemental
Medium Water Elemental
Mephit (Fire)
Mephit (Water)
Rhinoceros
Advanced Choker
Bralani (Azata)
Kyton (Chain Devil)
Large Earth Elemental
Large Fire Elemental
Salamander
Xill
Saltwater Merrow - Power Attack is misspelt
Vulpinal Agathion
Erinyes The Furies (devil)
Giant Octopus
Huge Earth Elemental
Succubus (demon)
Chaos Beast
Mothman
Bone Devil (osyluth)
Giant Squid
Greater Air Elemental
Greater Earth Elemental
Greater Fire Elemental
Greater Water Elemental
Vrock (Demon)
Behir
Daughter of the Dead
Emkrah
Elder Air Elemental
Elder Earth Elemental
Elder Fire Elemental
Elder Water Elemental - Remove Extra (unneeded) Spell Class
Hezrou (Demon)
Gorgon
Astral Deva (angel)
Ghaele (azata)
Glabrezu (demon)
Ice Devil (gelugon)
Add Poison effect that can be put on the targeted creature to remind them that they are poisoned.
For reference, this has been put on the Monitor Lizard
Frog, Poison
Viper (snake)
Giant Ant Worker
Giant Centipede
Giant Spider
Octopus
Venomous Snake
Giant Ant Soldier
Iron Cobra
Giant Ant Drone
Giant Scorpion
Giant Wasp
Amphisbaena
Emperor Cobra
Giant Octopus
Bone Devil (osyluth)
Summoned creatures cannot summon other creatures. So the summon effect should be removed.
Mephit (Air)
Mephit (Earth)
Mephit (Fire)
Mephit (Water)
Babau (demon)
Bearded Devil (barbazu)
Erinyes The Furies (devil)
Shadow Demon
Succubus (demon)
Bone Devil (osyluth)
Vrock (Demon)
Barbed Devil (hamatula)
Hezrou (Demon)
Glabrezu (demon)
Ice Devil (gelugon)
Nalfeshnee (demon)
Missing * in name
Pteranodon (dinosaur)
Rhinoceros
Grab/Grapple Effect is Missing
Grizzly Bear
Lion
Tiger
Dire (spotted) Lion
Roc
Individual Items
Goblin Dog - Add effect for Allergic Reaction - Allergic Reaction;DEX:-2;CHA:-2
Dretch (demon) Add nauseated effect to Stinking Cloud
Lantern Archon - Add Aura of Menace effect - Aura of Menace;ATK:-2;AC:-2;SAVE:-2
Babau (demon) - Add Protective Slime effect/damage
Bearded Devil (barbazu) - Add Disease from Beard. Add DMGO from Infernal Wound
Wooly Rhinoceros - Add Powerful Charge effect. Add Trample effect.
Elephant - Add Trample effect.
Triceratops (Dinosaur) - Add Powerful Charge effect. Add Trample effect.
Griffon is missing lots details on the Main tab.
Brachiosaurus (Dinosaur) - Add Trample Effect.
Dire Crocodile - Add Death Roll effect. Add Swallow Whole effect.
Mastodon (elephant) - Add Trample Effect.
Tyrannosaurus (Dinosaur) - Add Grab/Grapple effect. Add Swallow Whole effect.
Glabrezu (demon) - Add Rend effect
Trumpet Archon - Add Aura of Menace effect.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks