Thread: Unlock Token Movement
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January 20th, 2021, 21:06 #21
What about the DM that switches it off when PCs are exploring but switches it on when in combat. Whatever way you do it it will require some switching on and off; so it doesn't matter if it's on or off by default - many DMs will need to intervene one way or another. From what I can gather the majority have it on so having it on by default seems to suit the majority I'm thinking.
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January 21st, 2021, 00:38 #22
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I am definitely in the default off camp. At the very least is should be a global option so it doesn't have to be done on *every single map*
Originally Posted by ZacchaeusLast edited by The High Druid; January 21st, 2021 at 00:40.
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January 25th, 2021, 21:42 #23
I'm always a little surprised when I hear GMs talking about players running around uncovering the map. This seems like the VTT equivalent of them peeking behind the dungeon master's screen and looking at his notes. Why tolerate this behavior? If someone couldn't control themselves after a warning, I'm not sure I'd want to game with them.
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January 25th, 2021, 22:37 #24
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There’s people that when abroad on holidays fling themselves from balconies for no apparent reason, so don’t take for granted that there’s universal rules of etiquette
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April 10th, 2022, 21:47 #25
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I would like to see a global option to turn off the token locking and allow free movement so that any GM playing with adults does not have to turn it off every single map. Thanks.
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April 10th, 2022, 22:05 #26If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 5th, 2022, 23:46 #27
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It would be nice to unlock based on combat tracker turn OPTION
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