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  1. #1

    KJ’s Unity 4E Extension Emporium

    Scroll down to download the extensions described in this thread. Apparently only 5 attachments allowed per post.

    I'm creating this tread to share extensions I currently use for Unity with the 4E rule set. Some of these extensions are created by me, but most are created by others that I have modified to work with 4E. My collaborator for many of the custom extensions is our good friend Valeros, creator of the 4E Item Parser. I am also very grateful for Kelrugem's help.

    I will be adding to this list over time. I have quite a few 4E extensions and will make sure I reach out to any of the extension authors before posting.

    *Edit* Many extension developers have been kind enough to make 4e compatibility of their extensions. Great news for us 4e users! Forum and FORGE links will be included for those extensions.

    4E Char Sheet Header: *Updated* Update needed to be compatible with new FGU update.

    There were two items my players were constantly complaining about. One was not having a HP counter which had the HP total descend numerically as damage is taken. The other was that they spent most of their time on the Powers tab and wanted a way to see their defense numbers, hit points and surges at all times. This was remedied by Valeros creating the 4E Char Sheet Header. This extension removes the Bloodied display on the main tab and replaces it with the characters current HP. This display was also added to the header of the character sheet as well as adding the character's Level, Defenses, Surges (with button named Heal to spend a healing surge).



    Theme_Winter_4E: The new FG Winter Theme https://www.fantasygrounds.com/store...WKTHEME_WINTER looks great but is not optimized for 4E. For example the At-Will, Encounter, Daily powers do not have their corresponding colors. This extension fixes this and also adds some other graphic additions.



    Font-Roboto-FGU_Merriweather_4E: This Font extension was created by merging mattekure's Roboto FGU extension https://www.fantasygrounds.com/forum...m-Google-Fonts and Strangely Browne's Merriweather's font extension https://www.fantasygrounds.com/forum...ll-I-think-so).
    I have modified the font sizes to fit 4E panels making them as large as I could and not be cut off.

    4E Better Skill Tab: The Skill tab seemed a little cluttered to me so I made some adjustments to make it a little cleaner. I removed the check boxes on the left of the panel and separated the items a little.



    4E_Desktop_Buttons.ext: Modified the original by mattekure https://fantasygrounds.com/forums/sh...ns-to-modifier. For my version I removed the shortened names and adding the full name text. I also modified the button size and placement to accommodate.

    Attached Files Attached Files
    Last edited by kevininrussia; August 8th, 2022 at 23:55.

  2. #2
    Token Height Indicator: https://www.fantasygrounds.com/forum...ight-Indicator
    FORGE: https://forge.fantasygrounds.com/shop/items/67/view



    4E Condition Icons: Extension created by me containing new icons for all the condition icons. Originally posted here: https://www.fantasygrounds.com/forum...cons-for-Unity



    Aura Effects: *Updated* One of my favorite extensions
    FORGE: https://forge.fantasygrounds.com/shop/items/32/view

    Combat Tracker Remove Effect Text: *UPDATE* This extension is useful when using Aura Effects or when many effects are ongoing. The character display on the Combat Tracker can become quite busy. This extension removes the text that is displayed by default in the Combat Tracker and now only is displayed when the Effects button is selected.




    4E Combat Tracker Move Delete Button: When a monster is defeated, a red delete button is placed to the far right shifting everything to the left. Valeros and I found this annoying so Valeros created this extension to move the button to the left next to Visibility icon.




    4E Automatic Flanking: *NEW v2.8 added Token Height Indicator compatibility* Kent McCullough has given permission to modify his extension and we now have a version that works with 4E! Currently only Flanking is working.




    Cohorts and Companions: This extension adds Pet/NPC control for the player. Players can now move pets or NPC's they control on map. Player also can use the NPC powers on the NPC sheet. Very cool!
    https://www.fantasygrounds.com/forum...-Pathfinder-1e
    FORGE: https://forge.fantasygrounds.com/shop/items/518/view



    4E Add Helpless Condition Parsing: *NEW* Valeros has created a simple extension to add the Helpless condition text roll over parsing (why this isn't in the standard ruleset is weird). This will become helpful for the future 4E Crit tables I am creating.

    Attached Files Attached Files
    Last edited by kevininrussia; October 14th, 2022 at 23:38.

  3. #3
    4E Add Item Token and Description: *Updated Version 1.1: Token image has been moved to the right side of panel to work with latest version of Fantasy Grounds Unity.* This extension adds a Token image for an Item similar to NPC tokens, plus a text box at bottom of item for formatted text and linking images. Add Token to item as you would for NPC's. Created by Valeros. I combined two of his extensions into this one extension.




    4E_Dis_Advantage: *New Version* This extension brings Advantage/Disadvantage plus an Inspiration toggle to 4E. Based on Kelrugem's Dis_Advantage extension and with his plus Valeros's help and development. More info on this extension can be found here: https://www.fantasygrounds.com/forum...tion-extension



    Ammunition Manager: Adds a checkmark on ranged weapons ammo when used. Prints a warning in the chat box when using a weapon that is out of ammo.
    FORGE: https://forge.fantasygrounds.com/shop/items/26/view

    4E_Attack_Roll_Font_Icon_Color: This extension adds new icons displayed in the chat box for attack Hit, Miss, Crit, Fumble (the Crit and Miss have the Eff word on the die image). The total die result is also using a larger font and in Red.



    4E_GM_Icon: Gives an icon to the GM replacing the stock GM icon. Created by damned and modified by me changing the icon. Original post here: https://www.fantasygrounds.com/forum...l=1#post243752

    Change icon image by replacing file graphics\portraits\gm-icon.png. New image file must be named the same "gm-icon.png"

    Attached Files Attached Files
    Last edited by kevininrussia; March 21st, 2022 at 00:42.

  4. #4
    4E Power Card Truncated: For those of us lucky enough to have used Valeros's 4E Item Parser. This extension cleans up and truncates the power card description in the Powers records. Created by Valeros.




    4E Card Flavor Text: Add Flavor Text to the Power Card.



    4E Remove Effect Tag: Allows players to remove an effect applied to their characters. Updated and attached version working for 4E. Created by Nickademus and Trenloe. Original thread: https://www.fantasygrounds.com/forum...oval-Extension

    4E AltWoundColors 200001: This extension changes the default wound colors on the party sheet, combat tracker, and tokens for the Tiered and Standard settings. Created by Griogre. Original thread here: https://www.fantasygrounds.com/forum...lors-Extension

    4E Damage Types and Creature Subtypes: I created this extension to add more damage types and creature subtypes that can be used in effects programming.

    Damage Types: "acid" "cold" "fire" "force" "lightning" "necrotic" "poison" "psychic" "radiant" "thunder" "bludgeoning" "piercing" "slashing" "silver" "magic" "dragonslayer" "giantslayer" "breath" "bleed" "evil" "good"

    Monster Subtypes: "air" "angel" "aquatic" "cold" "construct" "demon" "devil" "dragon" "earth" "fire" "giant" "homunculus" "living construct" "mount" "ooze" "orc" "plant" "reptile" "shapechanger" "spider" "swarm" "undead" "water"
    Attached Files Attached Files
    Last edited by kevininrussia; December 17th, 2021 at 20:24.

  5. #5
    4E Change Residuum Value: Changed the GP exchange from 10,000gp - 1 Residuum to 1-1 GP value. This makes it easier to buy Ritual components. 100 Residuum = 100GP worth of Residuum. Most Rituals require some GP value of Residuum. So if its a cost of 20GP of Residuum in components, when the component is used the player subtracts 20 Residuum. Makes it easier to track.

    4E Default Weapon MiniChar: For players that like to use the Mini Sheet, this extension fixes the Weapon and Implement section so the player can mouse over the number and change it. This is not working in the original.



    4E Familiar No Default Powers: When creating a Character, Fantasy Grounds adds default powers (Action Point and Second Wind). This is carrying over to Familiars. These powers are removed from Familiars using this extension. Created by Valeros.

    4E Encounter XP and Level Calculator: This extension auto calculates the encounters XP and Level when selecting the calculate button. Created by Valeros.
    Description of its use is described in original post here: https://www.fantasygrounds.com/forum...read.php?56777



    4E Item Slot Field: This extension adds a "Slot" input field to the Character Sheet Defense section. This can be used to track items such as amulets that give a defensive bonus.

    Attached Files Attached Files
    Last edited by kevininrussia; January 22nd, 2021 at 04:49.

  6. #6
    4E Unidentified Item Tracker: Identified item toggle added to inventory to show if item is identified. This can be selected by the DM only to show when the item is Identified thus revealing the items properties.



    4E Long Rest Healing Surges: This is a house rule extension. Instead of all healing surges returning after a long rest, only 2 plus Constitution Modifier is given on a long rest.

    Fantasy Grounds Indicators: Similar to Death Indicator but better. Works with 4e. Well worth the price. https://www.dmsguild.com/product/353...-5E-Indicators

    4E Has Initiative Indicator: Puts a crown on the PC or NPC who has initiative. Authored by celestian. I modified the original code to get it to work with Unity. https://www.fantasygrounds.com/forum...tive-Indicator



    4E Party Inventory Identified: Adds an item identifier to the Party Sheet inventory. This is a quick way for the DM to switch the item from Unidentified to Identified. Author is Llisandur https://www.fantasygrounds.com/forum...ory-Identified

    Attached Files Attached Files
    Last edited by kevininrussia; February 6th, 2022 at 22:27.

  7. #7
    Spell Tokens: https://forge.fantasygrounds.com/shop/items/149/view



    4E Notes: OMG, Valeros did it again. Formatted text in the Notes tab! Drag and drop Note links, Image links and well... any links! and Tables! Great stuff. Revitalize your Notes tab! Download this extension! :-)



    Slots.png Made a 4E version of the Slots image to be used with 4E Notes.



    CT Open on Turn extension: This extension opens the PC or NPC's sheet when the combat tracker moves to their turn. Works great with 4E. Created by mattekure. https://www.fantasygrounds.com/forum...Turn-extension. You can get it at the DMsGuild. https://www.dmsguild.com/product/321...iate_id=712946

    Better Menus: I have started using this extension to clear up more real-estate on the desktop. Works well with 4E. Takes a little to get use to but its worth it for the extra room it frees up. https://www.fantasygrounds.com/forum...oreRPG-5E-etc)

    Shops: A great extension for 4E users that have players that like to shop. It comes pre populated with 5E items but I dont load that and drag and drop 4E items into the Shop. Created by mattekure. https://www.fantasygrounds.com/forum...hp?59581-Shops. Can be purchased on DMsGuild: https://www.dmsguild.com/product/318...iate_id=712946 Totally worth the price.

    MK Syrinscape Sound Links module: I use this extensively. The Syrinscape access can be a little pricy but it adds a lot to the emersion. Another created by mattekure. https://www.fantasygrounds.com/forum...d-Links-module. DMsGuild: https://www.dmsguild.com/product/301...iate_id=712946

    Combat Highlighter: Very helpful when you need to know what token goes with what NPC listed in the Combat Tracker. Written in CoreRPG so works with 4e.
    https://www.fantasygrounds.com/forum...at-Highlighter

    Clear Dead: This extension adds a button to the GM combat tracker window to remove dead NPCs.
    https://www.fantasygrounds.com/forum...-5E-Clear-Dead
    FORGE: https://forge.fantasygrounds.com/shop/items/212/view

    Inventory Search: This extension adds a search input and drop down menu to the character Inventory tab. Filter inventory to just show Rituals or Weapons for example.
    FORGE: https://forge.fantasygrounds.com/shop/items/177/view

    Better Combat Effects: This extension adds some cool new effects coding to use with 4E
    FORGE: https://forge.fantasygrounds.com/shop/items/76/view

    FG-CoreRPG-Coins-Weight: Adds coin weight to the inventory. https://www.fantasygrounds.com/forum...G-Coins-Weight

    CoreRPG - High Variance https://www.fantasygrounds.com/forum...-High-Variance
    Adds some new effects that affect dice rolls. I have used it on a cursed item making a critical roll of 20 into a roll of 1 and a fumble. Muhahaha.

    ClockAdjuster: https://www.fantasygrounds.com/forum...l=1#post608785 Adds a cool widget for the DM to adjust the Calendar times. There is also two time entries that you double click to add time and a Short or Extended rest.
    Extension Page: https://www.fantasygrounds.com/forum...Clock-Adjuster



    Requested Rolls: https://www.fantasygrounds.com/forum...equested-Rolls
    FORGE: https://forge.fantasygrounds.com/shop/items/273/view

    Absorb Effec: https://www.fantasygrounds.com/forum...-Absorb-Effect
    FORGE: https://forge.fantasygrounds.com/shop/items/345/view

    Fen's NPC Portraits: https://www.fantasygrounds.com/forum...traits-in-chat
    GITHUB: https://github.com/bakermd86/NPCPort...eleases/latest

    Add Party to Map In Formation: https://www.fantasygrounds.com/forum...p-In-Formation
    FORGE: https://forge.fantasygrounds.com/shop/items/629/view

    4E Power Card Description Truncated for Compendium: Verson for 4E Module Generator - Portable compendium.
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by kevininrussia; May 7th, 2022 at 04:34.

  8. #8
    Place Holder
    Last edited by kevininrussia; January 18th, 2021 at 01:24.

  9. #9
    This looks awesome so far, can't wait to see what else is to come!
    To err is human.
    To arrrr is pirate.

  10. #10
    Mind. Blown.
    Thanks for the links. This must be a sign for me to start running 4e in 2021!

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