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  1. #1

    Bane effect code for Human

    hi i created this for construct bane.

    Con Bane; IFT: TYPE(construct); ATK:+2;DMG: 2d6 and it works fine....

    so for human bane i thought....

    human bane;IFT:TYPE(Humanoid(human)):ATK:7;DMG:2d6+2 I've tried just human. Human........i cant get this to work.
    and have not even got into the half human races yet.

    anyone ?

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    After TYPE it will accept 'humanoid' or 'human' but not humanoid(human). See the list of acceptable races in the wiki. https://fantasygroundsunity.atlassia...d+3.5E+Effects
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the customer support portal https://fantasygroundsunity.atlassia...stomer/portals

  3. #3

    semicolon, not colon in one spot, after "(human)".

    once fixed, prob just "human" would work.

    Human-Bane; IFT:TYPE(human); ATK: 7; DMG: 2d6+2;
    roll dice. it builds character.

  4. #4
    you are correct. i stared at this for hours and did not spot. thank you.....

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