GI JOE RPG Launch
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  1. #1

    Vaesen Bug Report Thread

    Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Feature Request

  2. #2
    Cailore's Avatar
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    The slide-rule in the equipment list is just a "side rule".

    Also the archetype field doesn't accept an archetype link. It would be super helpful if it did.

    I've had a crash on the combat tracker, I'm trying to isolate the steps to help you replicate it.

    All in all, it's already a great rule set, thanks guys.
    Ultimiate License — You can join our games with any version of Fantasy Grounds, including Demo or Lite.

  3. #3
    Attachment 42881

    The numbers get cut off in the actions page and active equipment box.

  4. #4
    Valyar's Avatar
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    Thanks for the reports, they are in the queue now.
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #5
    Valyar's Avatar
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    All typos and font/symbol issues reported so far are fixed, the combat tracker script error will be bashed to oblivion soon too. Since none of those is gamebreaking bug, the update will come in 2 weeks on the LIVE channel. I added as enhancment the ability to drag & drop archetypes to the field so it can be referred easily.

    Note that you can open the respective skills descriptions by double-clicking on the skill name in the character sheet.
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #6
    It doesn't seem to record damage caused during combat. I'm having to keep a paper record of how combat progresses or am I missing something

  7. #7
    Valyar's Avatar
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    The damage caused should be applied as conditions after armor roll is done automatically once the GM hits apply. Let me look into that.
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #8

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    The text box for HQ development points seems to be missing from the Reference Manual (players).

    Is dodge calculated correctly? As I read the rules, if you roll the same number of successes to dodge as the attacker did to hit, you can avoid the damage. That doesn't seem to appear on the combat tracker. Unless you roll more successes to dodge, than the hit roll. Or am I missing something?

    I love the ruleset by the way!!

  9. #9
    Valyar's Avatar
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    hi viresanimi, thanks for the report. I will check the two issues and I will amend where necessary.
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #10
    First i want to thank you for this Ruleset and all the work you put into bringing the Fria Lagan Games to FG!
    I found two minor issues while preparing for my first Session:
    - drag & drop doesn´t work with Archetypes
    - Spelling: Stunts: Outmaneuver
    42

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