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  1. #31
    Just learning this ruleset. I noticed if I roll skill test for a skill that I have a 2 in and a 1 for the attribute (3 total) and if I have three conditions, I get an error and it says I have too many conditions to roll that skill. However, on page 40 of the ruleset, it states that no matter how many conditions you have you may always roll at least one die. Thanks!
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  2. #32
    One other question. I don't see a way to create parcels in the ruleset. Based on another thread it looks like you could at one point? Did this break with some underlying FGU update or am I missing something which is usually the case? Thanks!
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  3. #33
    I had disabled them in February as part of the currency feature cleanup; since currencies were disabled in Vaesen PC sheets. Since parcels support currencies by default; in Vaesen, the data was added to the PC sheet data with no way to access or remove.

    Regards,
    JPG

  4. #34
    Makes sense. Thanks so much.
    Live stream: https://www.twitch.tv/gwydione
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    Free stuff:
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    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #35
    Ok, these are minor, but thought I would report them anyway. Loving the ruleset and can't wait to run a game:

    Archetype - Vagabond - Talents have the names listed, but the lniks are listed below equipment

    Equipment: A few items do not have the proper parsing (e.g. [INSPIRE +1]" instead of "[INSPIRATION +1]
    Liquor ("INSPIRE +1" instead of "INSPIRATION +1")
    Writing utensils and paper ("INVESTIGATION" instead of [INVESTIGATION +1]

    For all equipment items under the "special" field, if you hover over the text it turns blue as if it is parsed and you can roll but if you double-click on it you get either a script error or erros that say "you are mentally broken" or "you are physically broken".
    Live stream: https://www.twitch.tv/gwydione
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    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #36
    No rush at all but I did check this with two conditions and if I have an attribute and/or an attribute with a skill and combined they have a "2" value, I still get the error message in chat that I have too many conditions to make the roll. Even if I add modifiers it doesn't override the error. I believe that you can have up to three conditions (mental or physical) and still should be able to roll at least one die no matter your score in the attribute/skill. You don't become broken until you get the fourth condition in either mental or physical. Here is the rule I'm referring to:

    No matter how many Conditions you have accumulated, you may always roll at least one die.

    When you already have three Conditions of the same type and acquire a fourth one, you become Broken. This means that you are seriously injured, temporarily insane, or otherwise worn down. You may not perform any actions, physical or mental.

    Thanks again! Hope to run a oneshot soon.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
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    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #37
    Valyar's Avatar
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    OK, the issue with the conditions vs. dice pool is identified - roll is not allowed and message is printed in the chat when you have 3 conditions of same type checked and your unmodified (i.e. attribute+skill) dice pool is 3. This is because each condition removes 1 die. We will fix this soon, it is logic update that will take some time to update and test.

    The string in the equipment's Special field are fixed and now they should properly adjust the rolls.

    The vagabond profile and the location of the talent links in the Archetypes library is fixed. Initially I checked only the reference manual, where things are ok.
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #38
    Thanks so much for the quick fixes! Very much appreciated.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #39
    Cailore's Avatar
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    When I use the Mental Recovery button on the Action Tab, it rolls a Physical Recovery check, the tooltip text is correct though.

  10. #40
    Valyar's Avatar
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    Quote Originally Posted by Cailore View Post
    When I use the Mental Recovery button on the Action Tab, it rolls a Physical Recovery check, the tooltip text is correct though.
    But the function I call is not! I smash the bug now.
    The past is a rudder to guide us, not an anchor to hold us back.

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