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  1. #1

    4 Hours Play, 5 Fantasy Grounds is Not Responding.

    Summary:
    Friday nights Game night, we have 6 Players connecting to the Server.
    The Server become non responsive 5 times during the evening.
    You could not move windows, roll dice or anything.

    Ruleset(s):
    5E

    New Campaign / FGC Migrated Campaign:
    New Campaign ( Rime of the Frost Maiden)

    Extensions/Themes:
    These were loaded for the first 3 crashes then turned off.
    Unity Compatible Critically awesome essentials.
    5e - Coin Converter
    Player NPC End Turn.
    Shops.


    Modules Loaded:

    rob2e 5E 200 Wild Magic Table.mod
    rob2e 5E Background Proficiencies, Langauges, and Features.mod
    rob2e 5E Feat List with Benefits.mod
    rob2e 5E Level 1 Pregenerated Characters.mod
    rob2e 5E Random Encounter Creator - REVAMPED.mod
    rob2e 5E Random Monster Tables - REVAMPED.mod
    rob2e 5E Random PC Generator REVAMPED.mod
    rob2e 5E Random Trap Tables.mod
    rob2e 878507-rob2e_5E_Conditions__Effects.mod
    rob2e_5E_Conditions__Effects.mod
    rob2e_5E_Effects_Coding_-_Class_Features.mod
    rob2e_5E_Effects_Coding_-_Feats.mod
    rob2e_5E_Effects_Coding_-_Race_Traits.mod
    rob2e_5E_Effects_Coding_-_Spells.mod
    rob2e_5E_Items_Effects_Coding_-_Adventuring_Gear.mod
    rob2e_5E_Items_Effects_Coding_-_Armor.mod
    rob2e_5E_Items_Effects_Coding_-_Potions.mod
    rob2e_5E_Items_Effects_Coding_-_Rings.mod
    rob2e_5E_Items_Effects_Coding_-_Rods.mod
    rob2e_5E_Items_Effects_Coding_-_Staffs.mod
    rob2e_5E_Items_Effects_Coding_-_Wands.mod
    rob2e_5E_Items_Effects_Coding_-_Weapons.mod
    rob2e_5E_Items_Effects_Coding_-_Wondrous_Items.mod

    Operating System / Language Setting:
    Linux pop-os 5.8.0-7630-generic #32~1609193707~20.10~781bb80-Ubuntu SMP Tue Jan 5 21:29:56 UTC 2 x86_64 x86_64 x86_64 GNU/Linux

    Steps to Reproduce:
    All crash logs are captured in the Zip file right after each crash.
    Crash 1:
    The first crash occurred when I was revealing a hand-drawn area (i.e not using the reveal square, but the drawn any shape tool) around a map and dragged the pointer off the edge of the map to quicky loop around a large area. See Screen shot on zip file.

    Crash 3: Occurred when once of the player private messaged me a note they had typed out, might have been a paragraph of text.

    The other crashes seemed to occur when I ALT-TABed back into fantasy grounds after checking a spreadsheet or reference in chrome.

    -- Edit -- I just found my Player.log file Will Attach.

    Shows a Signo:11 "segmentation violation"

    This is pretty easy to duplicate, I just did it again, Start Fantasy grounds open 3 or 4 maps on it i.e Cear Dineval castle levels in Rime of the frost Maden will do it. Then leave the window stretched across a couple of monitors and put a bunch of windows over top surf the net for an hour or so leaving it in the background, then go back to it. You will find it would have crashed.

    Hardware wise I'm running an AMD Ryzen 5950 with 64GB of ram and a Nividia 3070 graphics card, so it's not a resource problem.
    Attached Files Attached Files
    Last edited by liquidity; January 15th, 2021 at 12:35. Reason: Found more info.

  2. #2
    This should be in the Linux section.

  3. #3
    When you relaunch FGU after a crash, click the button in the upper left corner (the one with four horizontal lines) and then click the Compile Logs button. That will bundle all the logs including the Player.log file which is usually where the dump is located. I have a ticket open with Unity on this particular issue.

  4. #4
    Ahh, I didn't know about the compile logs button (or the Linux section) will use it with future crashes, thanks.

  5. #5
    Might I ask when you say the "Linux Section" do you mean the Linux Testing Sticky thread?

  6. #6
    Quote Originally Posted by liquidity View Post
    Might I ask when you say the "Linux Section" do you mean the Linux Testing Sticky thread?
    Yes

  7. #7
    "segmentation violation"
    Brings to mind some sort of memory issue....bad stick maybe?

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