STAR TREK 2d20
  1. #1

    Vehicle Combat uses wrong size calculation

    Greetings,

    in my latest tests for vehicle combat, I experienced a strange behavior of the size calculation to hit a target vehicle.

    When a player character mounts a vehicle as a pilot and shoots at any other Vehicle on the map,
    the player vehicle´s shot is apperently calculated by the size of the piloting player´s size
    instead of the mounted vehicle size. When the NPC mounted vehicle shoots back, the size calculation is correct.

    An example: When the player´s vehicle with a size of 9 shoots at another vehicle with also a size of 9,
    the shooting test shows vs Huge +4 but when the NPC vehicle shoots back the roll to hit shows no size modification at all.

    This problem happens only, when using the player´s attack from the vehicle´s sheet shared to the player
    - regardless if per double click or drag and drop to the target.

    When the player´s attack roll is made from the GM´s CT the rolls are made correctly,
    but the problem is, that players cannot see the traits and attacks of their mounted vehicles in the CT.

    A workaround for this problem is to give the piloting player character the same size score as the vehicle e.g. [size +9] as long as mounting the vehicle but it seems to be a bit unhandy.


    I tested it in a newly created Campaign without any extensions, just the SWADE Ruleset loaded.

    FGU Version 4.0.6. and SWADE 5.2.12
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  2. #2
    Ikael's Avatar
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    Quote Originally Posted by TomtheBu View Post
    Greetings,

    in my latest tests for vehicle combat, I experienced a strange behavior of the size calculation to hit a target vehicle.

    When a player character mounts a vehicle as a pilot and shoots at any other Vehicle on the map,
    the player vehicle´s shot is apperently calculated by the size of the piloting player´s size
    instead of the mounted vehicle size. When the NPC mounted vehicle shoots back, the size calculation is correct.

    An example: When the player´s vehicle with a size of 9 shoots at another vehicle with also a size of 9,
    the shooting test shows vs Huge +4 but when the NPC vehicle shoots back the roll to hit shows no size modification at all.

    This problem happens only, when using the player´s attack from the vehicle´s sheet shared to the player
    - regardless if per double click or drag and drop to the target.

    When the player´s attack roll is made from the GM´s CT the rolls are made correctly,
    but the problem is, that players cannot see the traits and attacks of their mounted vehicles in the CT.

    A workaround for this problem is to give the piloting player character the same size score as the vehicle e.g. [size +9] as long as mounting the vehicle but it seems to be a bit unhandy.


    I tested it in a newly created Campaign without any extensions, just the SWADE Ruleset loaded.

    FGU Version 4.0.6. and SWADE 5.2.12
    Thanks for the information! This has been addressed in the upcoming update. In addition to vehicles, the same issue occurs when using Mounted Weapons on Power Armors (also fixed).
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Fantastic! Thanks a lot. I am really looking forward to use the vehicle combat feature more often when the issue is fixed

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