SWADE Playlist
  1. #1

    Beta Release - 2021-02 Ruleset Updates

    The big set of ruleset updates for Februart 2021 is now in beta testing. The plan is to push the new version on February 16.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) For FGC, always backup your campaign data before running the test version. For FGU, please make a copy of your campaign data for running in the Test data folder.
    2) If the GM is running on test then all of the players will also be running on test.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.


  2. #2
    NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer.

    NOTE 2: The following rulesets have not been updated yet, and I'm working with the developers of those rulesets to get them updated ASAP.
    • 2E (Dungeons and Dragons - Classic)
    • MGT1 (Mongoose Traveller v1)
    • MGT2 (Mongoose Traveller v1)

    NOTE 3: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum.

    NOTE 4: If you run into any issues with rulesets provided by the community, please post in the relevant threads.

    DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.

    DEV NOTE 2: For ruleset and extension developers, please see this post for details on where to look for possible changes.

  3. #3
    • [CoreRPG+] Sidebar buttons migrated to smaller text-based buttons.
    • [CoreRPG+] List add buttons made to be always visible.
    • [CoreRPG+] Tooltips added to campaign list groups
    • [CoreRPG+] Character desktop list can be unlocked and moved.
    • [CoreRPG+] Image toolbar toggle tracks separately for GMs and players.
    • [CoreRPG+] Image toolbar always available when sent to background.
    • [CoreRPG+] Image toolbar moved to right side.
    • [CoreRPG+] Current option values can be dragged to hot keys, and activated there.
    • [CoreRPG+] Add paging to Module Activation window to improve speed.
    • [CoreRPG+] Add Ruleset/Generic, Loaded, and Shared filter toggles to Module Activation window.
    • [CoreRPG+] Add Message of the Day campaign option
    • [CoreRPG+][FGU] New image record initial window size increased.
    • [CoreRPG+][FGU] Token lock toggle button added to the GM image toolbar.
    • [CoreRPG+][FGU] Any image asset can be set as a background tabletop decal.
    • [CoreRPG+][FGU] Limit asset search to 3 or more letters.
    • [CoreRPG+][FGU] Last asset type filter in Assets window is remembered.
    • [CoreRPG+][FGU] Add Ruleset/Generic filter toggle to Module Activation window.
    • [CoreRPG+][FGU] NPC import file button added to NPC campaign list.
    • [CoreRPG+][FGU] Lunar week day abbreviations did not support non-ASCII characters. Fixed.
    • [5E] Off-hand PC weapon damage would be converted to untyped. Fixed.
    • [5E] Extra space in NPC size/type/alignment summary when record locked. Fixed.
    • [PFRPG] Advanced Class Guide did not load when using Setup window to load All Rules. Fixed.
    • [DEV] Actor resolution helper scripts updated to support additional record types.
    • [DEV] Actor health helper script added.
    • [DEV] Global scripts changed to use indirect referencing of contained functions.
    Last edited by Moon Wizard; February 7th, 2021 at 00:27.

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