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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    690

    Release Updates for January 12th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Pathfinder 2 RPG - The Fall of Plaguestone (Pathfinder 2.0)
    • [Added] Fantasy Grounds Unity occluders


    A09: Rogue Wizard (Pathfinder RPG and D&D 3.5/ OGL)
    • [Added] Fantasy Grounds Unity occluders


    A16 Midwinter's Chill (PFRPG) (Pathfinder RPG and D&D 3.5/ OGL)
    • [Added] Fantasy Grounds Unity occluders


    A19: Incandium's Eruption (Pathfinder RPG and D&D 3.5/ OGL)
    • [Added] Fantasy Grounds Unity occluders


    A09: Rogue Wizard (5E Compatible)
    • [Added] Fantasy Grounds Unity occluders


    A16: Midwinter's Chill (5E Compatible)
    • [Added] Fantasy Grounds occluders


    A19: Incandium's Eruption (5E Compatible)
    • [Added] Fantasy Grounds Unity occluders


    A25: Flute of the Four Winds (5E Compatible)
    • [Added] Fantasy Grounds Unity occluders


    Starfinder RPG - Against the Aeon Throne AP 2: Escape from the Prison Moon (Starfinder)
    • [Added] Fantasy Grounds Unity occluders


    D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Mage protection from evil/good descriptions


    Savage Worlds Adventure Edition: MiniSettings (Savage Worlds Adventure Edition)
    • [Fixed] Minor cosmetic fixes


    FG Spell Templates (Generic Add-ons)
    • [Added] Missing generic spell templates


    Pathfinder RPG - Skull & Shackles AP 1: The Wormwood Mutiny (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Bad characters in Unity


    Crystal Heart (Savage Worlds Adventure Edition)
    • [Added] Campaign Setup support


    Savage Worlds Deluxe Ruleset (Savage Worlds)
    • [Added] Campaign Setup support


    Savage Worlds Adventure Edition (Savage Worlds)
    • [Fixed] Minor cosmetic fixes
    • [Added] Campaign Setup support
    • [Added] Quick Draw Edge automation
    • [Fixed] Unstable Platform has wrong effect. Fixed


    D&D Classics: Night Below: An Underdark Campaign (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Frostbrand and Ring of Fire resistance stats updated


    D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)
    • [Updated] Frostbrand and Ring of Fire resistance stats updated


    2E Ruleset (2E Compatible)
    • [Fixed] Auras in FGU were not sizing properly on maps
    • [Fixed] Setting map tokens active/deactive should refresh the DM CT window correctly.
    • [Fixed] Activating a token will now refresh title/name/bars/buttons/effects so they show correctly
    • [Fixed] Tokens deleted from map will be auto-flagged "active" so they show in the CT and are not orphaned.
    • [Fixed] Mirror/Stoneskin count not being adjusted when non-Host made attacks against npcs with them.
    • [Updated] DM CombatTracker revamped to reduce load and improve performance.


    N.E.W. (WOiN)
    • [Updated] Module data updated to match ruleset updates for Skills, Exploits and Careers
    • [Removed] Desktop button overrides. The underlying WOIN ruleset now provides the Target Number Buttons and new DropDown feature


    WOIN (WOiN)
    • [Added] Added support for d66. It can be used in the chat, as well as in tables.
    • [Added] Added a simple way to add "Any" skill to any Skill Choice field for custom Careers, Species or Homelands. Simply check the "Any skill" checkbox and it will treat the Skill Choice field as "Any" skill for the player to choose from.
    • [Added] Added a campaign option for the GM to rename the Special Attribute (PSI/MAG/CHI) and even disable it completely if it's not necessary for your campaign or setting.
    • [Added] Added a campaign option for the GM to pick a more streamlined way to select the Target Number / Difficulty Number for the next dice roll. It will remove the list of buttons next to the TN field and replaces them with a simple combobox to choose the difficulty from. Two smaller arrow buttons are also present to quickly increase/decrease the difficulty.
    • [Updated] Homelands now use the same new and improved Skill Choices field that was introduced in v1.2.0 for Careers and Species. Unfortunately it breaks the character creation automation, so we disabled that for now, but will re-introduce it later in an improved form.
    • [Updated] This means that all places a skill can be chosen in character creation (Careers, Homelands and Species) now all work in the same unified way! That makes it also much easier for custom data and settings.
    • [Updated] Exploits now have a type that differentiates them between universal exploits, career exploits and species exploits. That helps in filtering for them, but will also make it easier for character creation automation to pick up on custom universal exploits in the future.
    • [Updated] Custom Careers will now only show the obsolete exploit field if it's not empty. If you are converting your old custom careers to the new system, make sure to clear the old exploits field.
    • [Updated] Improved traits by adding a field to select if the trait is selectable for a highest attribute or lowest attribute. In the future we can use this to make it possible for the player to select a custom trait during character creation.
    • [Fixed] Fixed the bug that skills dragged from the Skill Index into a Character Sheet were treated as Exploits.
    • [Fixed] Fixed the bug that skills with a dash in the name (like Zero-g) did not work with the new Skill Choices field.
    • [Fixed] Fixed the issue with Psionic Exploits creating new empty exploit entries.


    Pathfinder Player Companion: Ranged Tactics Toolbox (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Character encoding for Unity


    Pathfinder RPG - Melee Tactics Toolbox (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Character encoding for Unity


    D&D Lost Mine of Phandelver (D&D fifth edition)
    • [Fixed] Missing item and reward for one quest


    D&D Classics: FRQ3 Doom of Daggerdale (D&D Classics - AD&D 1E/2E)
    • [Fixed] Character encoding for FGU


    D&D Classics: FRQ1 Haunted Halls of Eveningstar (2E) (D&D Classics - AD&D 1E/2E)
    • [Fixed] Character encoding for FGU


    DDAL00-11 Pipyap's Guide to All of the Nine Hells (D&D fifth edition)
    • [Fixed] Two broken links to an NPC


    Strongholds & Followers (5E Compatible)
    • [Fixed] Typos
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Starfinder Ruleset
    • [Fixed] Entangle not factoring correctly with ranged attack rolls.
    • [Fixed] PC Ship sheet won't roll initiative with crew pilot


    Icewind Dale Rime of the Frostmaiden (5e)
    • [Fixed] Ertgard not having blindsight.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #3

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    690
    Hotfixes

    Vaesen - Nordic Horror Roleplaying
    • Certain rolls from the character sheet don't take into account penalties from conditions
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  4. #4

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    690
    Hotfixes

    Star Battles: Space Stations and Planets Space Map Pack
    • [Fixed] Blank images
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

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