Thread: How to add a pc to a ships crew?
-
January 6th, 2021, 18:17 #1
- Join Date
- Oct 2013
- Posts
- 119
How to add a pc to a ships crew?
I am testing out the new Highguard stuff, created a PC ship and I am trying to add crew. There is no edit button, no ability to drag a pc onto the crew tab etc.
How are we supposed to fill the crew?
-
January 6th, 2021, 23:40 #2
You can't until I figure out how to allow Crew to interact with the PC ship. As stated in the posts for each version there it says what you can currently do.
Cargo is on the table at the moment, again figuring out how to do that, I think it may have to be via Party Sheet.
I've been ill the last 48 hours and so done nothing except sleep. I'm feeling better tonight so I hope to crack the Cargo issue, that may then lead the 'way' for Crew as my aim is to use the Crews skills for certain actions.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
January 6th, 2021, 23:52 #3
- Join Date
- Oct 2013
- Posts
- 119
Feel better soon. Relax and take it easy. We can wait, I just thought it was something I was missing or not understanding.
-
January 6th, 2021, 23:55 #4Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
January 9th, 2021, 13:01 #5
Yeah, get well soon. Take care of yourself.
Dale McCoy, Jr (Ultimate License holder)
President of Jon Brazer Enterprises. See all of our products available for Fantasy Grounds.
-
January 9th, 2021, 16:04 #6Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
January 11th, 2021, 20:27 #7
- Join Date
- Nov 2016
- Posts
- 6
Just as a comment, I think that all that needs to be listed on the Crew Tab is a character name, position, and maybe the skill that the person is using in that position (IE. Pilot for Pilot position)
Just to give my background, I am a GM, using MGT2 now. Have been playing since the late 70s. Currently I am created modules on FG for use within my campaign, and I also run the Traveller RPG House Rules site on Facebook.
-
January 15th, 2021, 01:24 #8
- Join Date
- Jul 2020
- Location
- Tarpon Springs, FL
- Posts
- 120
-
January 15th, 2021, 09:46 #9Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
January 27th, 2021, 14:06 #10
- Join Date
- Jan 2017
- Posts
- 11
Good to hear that you're well MBM
Some ideas for the Ship in general.
- Drag and Drop for roles in Crew, with an option to add rolls / actions.
- A way to control "power" on the ship, right now it's a little tappy.
- Better components on the ship, if damage is taken, or something is destroyed, it's difficult to control.
Beyond that, it's looking good.
Best Regards.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks