Thread: AT 4 robes
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January 5th, 2021, 23:12 #1
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- Oct 2018
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AT 4 robes
I want to equip a sorceror with AT 4 robes. (rather than him running about in AT 1 )
There does not seem to be anything with AT 2,3 or4 in items.
I tried opening an item of clothing ( a cloak) and making it AT 4 and equiping that but it did not show up in the AT box on combat chart.
Any ideas?
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January 6th, 2021, 00:24 #2
You need to change the type to armor not clothing. Else you cannot select it.
Also AT 3 and 4 are actually quiet good compared to at 5 and 6 and really is for animals. You might be over protecting your spell caster. If you want to do anything my recommendation is give him Magic Robe AT2 +10, which increases his DB by 10 which is like giving him AT 5 or 6. Or increase it to 20 if you feel that is not enough.
I suggest always playing in the game rule else you may have issues later.
PS Robes are AT 2 btw not 1Last edited by Ardem; January 6th, 2021 at 00:31.
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Ardem
Discord: Ardem#4756
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Location: Sydney, Australia AEST (UTC +10 or +11 in DST)
Campaign Currently Running: Greenbrook Rolemaster FRP (Weekly Wednesday 8.00pm-11.00pm), YouTube Stream
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January 6th, 2021, 11:20 #3
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OK thanks for that. Looking at it in the arms law charts, AT 2 is actually fairly poor compared to AT 1 - crits seem to occur at lower rolls.
If AT 3 and 4 is meant to be natural AT for animals then unless he can get a +10 or +20 Robe as you say then actually AT 1 is better. I assume the idea is you can dodge easier in lighter clothing.Last edited by rdenning; January 6th, 2021 at 11:27.
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January 7th, 2021, 07:10 #4
Yup, you got it.
Same for AT11 + AT12. Unless you have Wizard Schools that pride themselves with “school colours” that force pupils to wear Robes(AT2), allow casters AT1(Skins/plain clothes) to be fine.
As a fan of Dex-monkey builds, I always note to players that Qu is a key stat in the game, no matter the Profession.
i make converts wherever I go, heehee.
Happy gaming.
PS: Beware handing out more than +10 plus Magic DB items as it is an arms race that will only have you power creeping your own game from not being able to hit your PCs.
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January 8th, 2021, 06:54 #5
To give an idea of power level for having AT4, just temporarily:
DRUIDS can cast Plantskin, and AT4 only lasts 1 round/level...and it is a 6th level spell.
Lookup other spells that give boni to DB in the ranges you are thinking and check out their levels for casting - they’re never permanent either. All good if you’re looking to play a power game.
Beware if not, though.
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January 8th, 2021, 11:44 #6
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It has been a few years since we played RM and I misremembered. I had in my head that AT 4 was thick robes etc.
I see now that that is tough natural armour/hide.
The mage is currently in AT 1 and I am not planning any magic items for some while.
I dont mind a decent ammount of magic items - all part of the fun after all of a fantasy game - but spread out over the levels.
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January 9th, 2021, 07:51 #7
Yup, we all come from different power levels ourselves and so to each, our own.
Happy Gaming and enjoy!
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