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June 13th, 2017, 23:15 #1
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CustomisedItemGenerator Extension
Hello everyone.
About a month ago, I've joined Fantasy Grounds and have been busy prepping the "Skull & Shackles" campaign. I've noticed that a lot of my prepping time went into creating customised weapon and armor by copying "base" items from library modules and manually update their stats. I was wondering if there wasn't a way to make this simpler and quicker... and this extension is what I came up with.
Rather than give a long explanation of what it can do and how it works, I think a couple of images should suffice:
Attachment 19365
Attachment 19366
Rulesets supported - While I've created this extension to prep my Pathfinder campaigns, it should work with 3.5 games. From what I remember, the item creation rules are similar (although I'm not 100% certain since it's been over 10 years since my last 3.5 game).
Incompatibilities - None that I know of. During development I've noticed some incompatibilities with the "Enhanced Items" extension, but I think I managed to fix them.
I hope this will be useful to the community. Please do not hesitate to post your feedback.
CustomisedItemGenerator.extLast edited by Faelwen; October 20th, 2017 at 00:43. Reason: Update
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June 13th, 2017, 23:29 #2
That's pretty neat! If you have a GitHub and want to do more with it we can Collab.
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June 15th, 2017, 09:00 #3
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I'm afraid I only have some very vague notions on what Github is, and no idea how it works. Of course, I'm perfectly willing to learn and would certainly enjoy a collaboration.
Note, however, that professionally, I mainly work with mainframe systems, which tend to have some rather... prehistorical standards as far as source versioning and collaborative development go. I’m afraid most of my work methods, while perfectly acceptable in my particular niche, would be considered as outlandish and obsolete elsewhere.
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June 16th, 2017, 05:11 #4
Nice work! Thanks for sharing this. I've added to the extension list: https://www.fantasygrounds.com/forum...-of-Extensions
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 17th, 2017, 21:51 #5
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Really good! Thanks and congrats!
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June 19th, 2017, 04:15 #6
No problem fae, but if you ever do I'd be willing to add updates if needed.
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October 20th, 2017, 00:45 #7
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Update:
- Corrected a few bugs such as special abilities not appearing on pure bludgeonning weapons
- Added the special abilities from the Mythic Adventures rulebook
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October 22nd, 2017, 15:23 #8
This is awesome. Is there anyway it could be made to work with potions and other items as well?
DM/GM Since 1985. Unity and Classic Ultimate License.
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October 22nd, 2017, 20:04 #9
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October 23rd, 2017, 16:57 #10
Well you can make them at different spell levels and different classes.
Check out how PCGen lets you make custom scrolls and potions / oils.Paul Grosse
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