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January 4th, 2021, 14:07 #21---------------------------------------------------------
The One who walks the woods.
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January 4th, 2021, 14:08 #22
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Last edited by Waldbaer; January 4th, 2021 at 14:13.
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January 4th, 2021, 14:14 #23---------------------------------------------------------
The One who walks the woods.
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January 4th, 2021, 14:15 #24
Thats it! sorry for massive picture spam...but seems to be the only way to keep it clean. Let me know if something is amiss
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January 4th, 2021, 14:39 #25
If I am seeing things correctly you are injecting the LoS data into a file with a different name from the original module that you are using to draw the LoS on. You injected into a module with _LOS appended to it. Also you don't seem to have actually unzipped the module in the first place (from what I can tell) it seems like you have added it into the zipped folder. And the map name has an exclamation point on it which might also be a problem. And I don't recognise what zipping tool you are using which could be another issue.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 4th, 2021, 17:19 #26
Hi Zacchaeus, thank you for the reply
That is right - I indeed changed the name of the module file only to make it more visible that this is the module with LOS data included. Do you think that only the different file name can be the reason for this?
I did - I used 7Zip and unzipped the mod to a folder. Then I included the LOS xml file. Then I went into the unzipped folder and zipped the content with 7zip again. I replaced the .zip ending of the file with .mod and copied it into the unity module folder.
mmmh...I had easy names in my past modules but yes that could have interfered.
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January 4th, 2021, 17:28 #27---------------------------------------------------------
The One who walks the woods.
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January 4th, 2021, 17:35 #28
Can you post the module somewhere so I can test.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 4th, 2021, 17:53 #29
yes. Is it OK to post it openly or can I send it over to you somehow?
btw: I finally was successful within my Brittle Bone Tower module. I used a different image and did it almost similar with one difference: I used the export function of the FGC instead of zipping and unzipping myself. Then it worked. I will test this further because I want the real images to work, too.
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The One who walks the woods.
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January 4th, 2021, 18:09 #30
You can DM me a link if need be. Obviously don't post here if the module contains copyright material.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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