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January 3rd, 2021, 23:23 #11
You do have separate Data folders for FGU and FGC?
Got a Bug - Click & FOLLOW the procedure here, it will save time
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January 3rd, 2021, 23:37 #12
ok. understood. I just did a "one liner" to check this out. I only made "one wall" and extracted it. It did not work, same result. I did not change the map or anything. I did not zoom or scale. Fun fact here is that I now almost believe it could be the map itself. I will try a different one just to check if the process at all works...strange thing.
Last edited by Waldbaer; January 3rd, 2021 at 23:39.
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January 3rd, 2021, 23:37 #13
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January 3rd, 2021, 23:49 #14My extensions for 3.5e and Pathfinder
Bug reports please here
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January 4th, 2021, 00:24 #15
This is the order of things.
1 Create the module in FGC.
2 Copy the module to FGU modules folder
3 Start a new campaign in FGU
4 Open the module in FGU.
5 Open the images and maps in the campaign.
6 Draw the LOS onto the images from the images and maps list
7 Close FGU
8 Start the LOS extractor and extract the LOS from the moduledb file in Unity campaign and inject into the Classic campaign/images folder
9 Export the campaign from classic
10 Copy the module to Unity, start a new campaign and test.
I think your issue is adding the images to the Unity campaign from the assets.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 4th, 2021, 00:30 #16
meanwhile I tried two further different maps and all reproduced the same error...really strange. I will follow all steps exactly as you posted them and then upload all you need to verify what I did. Hope it's just me But not before tomorrow....have a gn8
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January 4th, 2021, 00:40 #17
One question on this before I call it a good night: I have several modules where I would like to add LOS. Instead of creating a new one I could also just put this module into the FGU folder, right? Then I cannot export with FGC again but I can follow the dev guide to unzip the module and let the LOS program paste the LOS data into the unzipped module before zipping it again. Correct?
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January 4th, 2021, 09:33 #18
Yes, the first step is to create the module in FGC. If you've already completed this step then you don't need to do it again. You can then move on to step 2. If you didn't create the module in the first place then yes you can extract the LoS into the unzipped FG module (assuming you have direct access to the module and can unzip it).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 4th, 2021, 10:42 #19
Perfect, thank you. I wonder if the problems I have have something to do with the fact that I always tried self made modules until today. Today, as soon as I find the time, I will follow your above mentioned steps precisely and will do screen shots to document. I try this with one of my own modules and also with a buyed one. Let us see what comes out.
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January 4th, 2021, 14:06 #20
Dear All,
please do me the favor and check my screenshots. I made a detailed step by step guide and I wonder where I messed up. Because the result is again crap...
Screenshots have the names of the steps.
Thank you all already in advance!
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