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  1. #11
    You do have separate Data folders for FGU and FGC?

  2. #12
    Waldbaer's Avatar
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    Quote Originally Posted by Kelrugem View Post
    Just zooming is okay that is not actually changing the image data (that is then just about the "camera"), but changing the size of the layer with mousewheel and Ctrl (? forgot the hotkey; alternatively changing the size in the sidebar) is problematic Difficult to say whether it is that, without overseeing your process of making that
    ok. understood. I just did a "one liner" to check this out. I only made "one wall" and extracted it. It did not work, same result. I did not change the map or anything. I did not zoom or scale. Fun fact here is that I now almost believe it could be the map itself. I will try a different one just to check if the process at all works...strange thing.
    Last edited by Waldbaer; January 3rd, 2021 at 23:39.
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  3. #13
    Waldbaer's Avatar
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    Quote Originally Posted by Jiminimonka View Post
    You do have separate Data folders for FGU and FGC?
    yes, certainly I have. They are even on separate hard disks.
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  4. #14
    Quote Originally Posted by Waldbaer View Post
    ok. understood. I just did a "one liner" to check this out. I only made "one wall" and extracted it. It did not work, same result. I did not change the map or anything. I did not zoom or scale. Fun fact here is that I now almost believe it could be the map itself. I will try a different one just to check if the process at all works...strange thing.
    Hm, it might be worthy then, to upload that raw image file you started with and to write down all steps to reproduce your issue, such that other people can try it out

  5. #15
    Zacchaeus's Avatar
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    This is the order of things.
    1 Create the module in FGC.
    2 Copy the module to FGU modules folder
    3 Start a new campaign in FGU
    4 Open the module in FGU.
    5 Open the images and maps in the campaign.
    6 Draw the LOS onto the images from the images and maps list
    7 Close FGU
    8 Start the LOS extractor and extract the LOS from the moduledb file in Unity campaign and inject into the Classic campaign/images folder
    9 Export the campaign from classic
    10 Copy the module to Unity, start a new campaign and test.

    I think your issue is adding the images to the Unity campaign from the assets.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #16
    Waldbaer's Avatar
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    meanwhile I tried two further different maps and all reproduced the same error...really strange. I will follow all steps exactly as you posted them and then upload all you need to verify what I did. Hope it's just me But not before tomorrow....have a gn8
    ---------------------------------------------------------
    The One who walks the woods.
    ---------------------------------------------------------
    [Ultimate licence]

    .~~~~.
    i====i_
    |cccc|_)
    |cccc|
    `-==-'

  7. #17
    Waldbaer's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    This is the order of things.
    1 Create the module in FGC.
    One question on this before I call it a good night: I have several modules where I would like to add LOS. Instead of creating a new one I could also just put this module into the FGU folder, right? Then I cannot export with FGC again but I can follow the dev guide to unzip the module and let the LOS program paste the LOS data into the unzipped module before zipping it again. Correct?

    Thanks and have a good night yourself!
    ---------------------------------------------------------
    The One who walks the woods.
    ---------------------------------------------------------
    [Ultimate licence]

    .~~~~.
    i====i_
    |cccc|_)
    |cccc|
    `-==-'

  8. #18
    Zacchaeus's Avatar
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    Yes, the first step is to create the module in FGC. If you've already completed this step then you don't need to do it again. You can then move on to step 2. If you didn't create the module in the first place then yes you can extract the LoS into the unzipped FG module (assuming you have direct access to the module and can unzip it).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #19
    Waldbaer's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    Yes, the first step is to create the module in FGC. If you've already completed this step then you don't need to do it again. You can then move on to step 2. If you didn't create the module in the first place then yes you can extract the LoS into the unzipped FG module (assuming you have direct access to the module and can unzip it).
    Perfect, thank you. I wonder if the problems I have have something to do with the fact that I always tried self made modules until today. Today, as soon as I find the time, I will follow your above mentioned steps precisely and will do screen shots to document. I try this with one of my own modules and also with a buyed one. Let us see what comes out.

    Thank you for all of your help and fast replies so far
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    The One who walks the woods.
    ---------------------------------------------------------
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    |cccc|
    `-==-'

  10. #20
    Waldbaer's Avatar
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    Dear All,

    please do me the favor and check my screenshots. I made a detailed step by step guide and I wonder where I messed up. Because the result is again crap...
    Screenshots have the names of the steps.

    Thank you all already in advance!

    Attachment 42537Attachment 42538Attachment 42539Attachment 42540Attachment 42541
    ---------------------------------------------------------
    The One who walks the woods.
    ---------------------------------------------------------
    [Ultimate licence]

    .~~~~.
    i====i_
    |cccc|_)
    |cccc|
    `-==-'

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