Thread: 5e Bug Reports (2021)
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November 7th, 2021, 09:09 #711If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 7th, 2021, 21:40 #712
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In Icewind Dale: Rime of the Frostmaiden, Torrga Icevein is a bandit with dwarven racial traits; she should be a bandit captain with dwarven racial traits.
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November 7th, 2021, 22:00 #713
Thanks, I'll alert the developer.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 7th, 2021, 23:36 #714Dominic Morta
Ruleset Developer
Smiteworks
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November 8th, 2021, 00:13 #715
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In Icewind Dale: Rime of the Frostmaiden, Sephek Kaltro's innate misty step is listed incorrectly. It says "at will" and "no material components." It should say "3/day" and "no components."
Last edited by mdrichey; November 8th, 2021 at 00:54.
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November 9th, 2021, 17:29 #716
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Bug when weapon set to melee. It still subtracts ammo when it also has the range/thrown property with ammo set to anything other than zero.
To replicate:
Equip a dagger, add 1 to ammo, cycle to melee, then attack with the weapon, the first attack will happen (behind the scenes the ammo will be subtracted but it is not visible because it is set to melee) then attack again and it will show an error about attacking while out of ammo.
Expected result:
When set to melee, the weapon should not have ammo subtracted at each attack. Then, when cycled to range or thrown, it will show the full amount of ammo and can subtract ammo while in one of the two ranged attack types.
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November 9th, 2021, 17:40 #717
Last edited by Zacchaeus; November 9th, 2021 at 17:43.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 9th, 2021, 18:00 #718
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Base install. Happens after the ammo is gone.
EDIT: Looks like you have two entries for the same dagger. I have the one that I am cycling through.Last edited by alinuxfan; November 9th, 2021 at 18:14. Reason: adding the pictures
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November 9th, 2021, 18:20 #719
Supreme Deity
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The ammo counter on the weapon record doesn't differentiate when decrementing ammo. The expected usage is that you have separate entries for thrown vs. melee; which is how daggers are set up automatically when added to the character sheet.
Regards,
JPG
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November 9th, 2021, 18:41 #720
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