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  1. #711
    Zacchaeus's Avatar
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    Quote Originally Posted by Maetco View Post
    Alien Bestiary's Deep One Elder's Bite's damage is written in title box so the automation doesn't work.
    I'll alert the developer. Thanks for the report.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #712
    In Icewind Dale: Rime of the Frostmaiden, Torrga Icevein is a bandit with dwarven racial traits; she should be a bandit captain with dwarven racial traits.

  3. #713
    Zacchaeus's Avatar
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    Thanks, I'll alert the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #714
    Quote Originally Posted by mdrichey View Post
    In Icewind Dale: Rime of the Frostmaiden, Torrga Icevein is a bandit with dwarven racial traits; she should be a bandit captain with dwarven racial traits.
    Thanks for the report. I'll look into this.
    Dominic Morta
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  5. #715
    In Icewind Dale: Rime of the Frostmaiden, Sephek Kaltro's innate misty step is listed incorrectly. It says "at will" and "no material components." It should say "3/day" and "no components."
    Last edited by mdrichey; November 8th, 2021 at 00:54.

  6. #716
    Bug when weapon set to melee. It still subtracts ammo when it also has the range/thrown property with ammo set to anything other than zero.

    To replicate:
    Equip a dagger, add 1 to ammo, cycle to melee, then attack with the weapon, the first attack will happen (behind the scenes the ammo will be subtracted but it is not visible because it is set to melee) then attack again and it will show an error about attacking while out of ammo.

    Expected result:
    When set to melee, the weapon should not have ammo subtracted at each attack. Then, when cycled to range or thrown, it will show the full amount of ammo and can subtract ammo while in one of the two ranged attack types.

  7. #717
    Zacchaeus's Avatar
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    Quote Originally Posted by alinuxfan View Post
    Bug when weapon set to melee. It still subtracts ammo when it also has the range/thrown property with ammo set to anything other than zero.

    To replicate:
    Equip a dagger, add 1 to ammo, cycle to melee, then attack with the weapon, the first attack will happen (behind the scenes the ammo will be subtracted but it is not visible because it is set to melee) then attack again and it will show an error about attacking while out of ammo.

    Expected result:
    When set to melee, the weapon should not have ammo subtracted at each attack. Then, when cycled to range or thrown, it will show the full amount of ammo and can subtract ammo while in one of the two ranged attack types.
    I'm not seeing this; are you running any extensions perhaps?

    And welcome to FGU.
    Attached Images Attached Images
    Last edited by Zacchaeus; November 9th, 2021 at 17:43.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #718
    Base install. Happens after the ammo is gone.

    EDIT: Looks like you have two entries for the same dagger. I have the one that I am cycling through.
    Attached Images Attached Images
    Last edited by alinuxfan; November 9th, 2021 at 18:14. Reason: adding the pictures

  9. #719
    The ammo counter on the weapon record doesn't differentiate when decrementing ammo. The expected usage is that you have separate entries for thrown vs. melee; which is how daggers are set up automatically when added to the character sheet.

    Regards,
    JPG

  10. #720
    Quote Originally Posted by Moon Wizard View Post
    The ammo counter on the weapon record doesn't differentiate when decrementing ammo. The expected usage is that you have separate entries for thrown vs. melee; which is how daggers are set up automatically when added to the character sheet.

    Regards,
    JPG
    Is there a different thread for a feature request? With the ability to toggle between melee/ranged/thrown, it makes sense to have a single dagger or light hammer entry on the character sheet for the single weapon.

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