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  1. #651

    Sword Coast Adventurer's Guide isses

    Things seen....

    From the Reference Manual:



    From IMAGES with the module loaded:



    No maps and the Cover probably doesn't qualify.

    I've not delved further - I only wanted one map, so this suggests that there may be a host of other problems if I encountered these two things on my only dive into the module.


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    Last edited by Trenloe; October 11th, 2021 at 17:49. Reason: Moderator - moved to the 5E bug reporting thread.

  2. #652
    Zacchaeus's Avatar
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    Nope, just the one problem with the title which is a legacy from a long time ago which was fixed but has crept back in again because I forgot to update one of my internal files. All fixed and I'll get the revised module out - probably in next Tuesday's update now.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #653
    When I bring up the Artificer spell list, level 0 spells Mage Hand is not an available option. I have however confirmed on D&D Beyond that Artificer should absolutely have Mage Hand.

    https://www.dndbeyond.com/spells/mage-hand

  4. #654
    Zacchaeus's Avatar
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    Quote Originally Posted by Legadin View Post
    When I bring up the Artificer spell list, level 0 spells Mage Hand is not an available option. I have however confirmed on D&D Beyond that Artificer should absolutely have Mage Hand.

    https://www.dndbeyond.com/spells/mage-hand
    Welcome to FGU.

    It took me a while to figure this one out but the spell list is correct in Eberron Rising from the Last war where the Artificer first appeared but was incorrect in Tasha where there was some revision to the class. I have identified the issue and will get a fix out as soon as possible.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #655

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    Kobold Press, 5E Creature Codex, Living Shade.

    Mismatch between CR and XP. The CR is listed as 1/4 but the XP is input as 100 instead of 50. Either the CR should be 1/2 or the XP should be 50. Hopefully there is an errata somewhere as the book is that way too.

  6. #656
    Zacchaeus's Avatar
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    I shall alert the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #657

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    LOL you're too efficient - I was going to edit that other post... Found another:

    Kobold Press, 5E Creature Codex, Alkonost, Other Tab

    The paragraphs "Singers for the Storm God" and "Druid's Ally" are repeated twice. Also in the last sentence of "Singers..." "reckoning \endash a reminder that" should have the "\endash" removed and probably replaced with a dash.

  8. #658
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    I've let Rob know.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #659
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    Fixed for next update.
    rob2e - Join me on Discord!
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    My Dungeon Master's Guild Material

  10. #660
    Do we report bugs in the SRD modules here? If so, the wight and wraith in the SRD bestiary seem to have each others tokens.

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