Thread: 5e Bug Reports (2021)
-
October 3rd, 2021, 10:31 #641
Minor: Formatting in "The Third Eye" feature of a Divination Wizard (line break for Darkvision, bold text on Greater Comprehension)
-
October 3rd, 2021, 14:06 #642
Thanks; I've added that to my list.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 4th, 2021, 04:08 #643
- Join Date
- Jul 2018
- Posts
- 18
D&D Player's Handbook;
Spell Holy Aura has a typo, missing the number "5" in the size of the 5-foot radius.
PHB-Typo.PNG
-
October 4th, 2021, 09:10 #644
Well spotted. Added to the list
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 4th, 2021, 12:47 #645
The Wild Beyond the Witchlight
In the NPC entry for Skabatha, The headers "Spellcasting" and "Coven Casting" seem to have been joined: in her own spell list, it lists Finger of Death as a first level Spell. My own warlock is complaining...
Moderator: Moved to bugs threadLast edited by Zacchaeus; October 4th, 2021 at 15:46. Reason: typo
-
October 4th, 2021, 16:00 #646
I moved your post to here from the Character Wizard thread.
At any rate the Spellcasting feature for Skabatha is when she is in her coven only. The description says that they can cast one of the spells without material components so it's basically innate spellcasting. Since there's already an innate spellcasting ability I couldn't put another one in. FGU doesn't have the ability to handle this kind of weird spellcasting behaviour - so I just included the spells in a spellcasting trait for all three of the witches so that at least the spells would populate on the Combat tracker. No slots are used since this is innate spellcasting but there has to be some way of indicating that spells have been used up so I included them all as 1st level spells with six slots. There's not really any other way to do it.Since the spells can only be cast when all three witches are together (and the chances of that happening are probably very slim) you can safely ignore the spellcasting trait 99% of the time.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 6th, 2021, 13:42 #647
Accepted. But reading onward, I stumbled upon another typo.
In 4.03.03 near the end, the text reads,A great beehive-considerably larger than the one Mudlump carries around-fills an ancient, rotted-out tree stump on one side of the tower.
-
October 6th, 2021, 15:18 #648If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 7th, 2021, 14:46 #649
- Join Date
- Apr 2016
- Posts
- 6
5E Kobold Press Creature Codex, Greater Scrag and Lesser Scrag. Each have 2 attacks, Bite and Claw. However both attacks are listed under a single heading with the text running together, and neither list the damage type (piercing for bite, slashing for claws).
CreatureCodex-Scrag.jpg
-
October 8th, 2021, 08:04 #650If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks