Thread: 5e Bug Reports (2021)
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July 28th, 2021, 22:52 #551
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- Jul 2017
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Still having this problem. I have absolutely no extensions running and this appears to be the only map that is a problem, but seeing as my party is enroute to WPM, this is an issue. Lighting preview mode leaves the map completely black. I have deleted and updated the TYP module, to no avail. White Plum Dungeon One Players-Zero Extensions.PNG
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July 28th, 2021, 23:25 #552
Try reverting changes on the map (right click on the map in the images list and select revert changes). Looks like there are changes that have been made to the map so it's not the same as the module. Also test in a new campaign.
Also do the tokens have a light source or special vision - like Darkvision?Last edited by Zacchaeus; July 28th, 2021 at 23:27.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 29th, 2021, 02:31 #553
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- Nov 2018
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- 389
Some minor formatting issues:
In the Player's Handbook
- Classes > Warlock > Eldritch Invocations - the text for "Book of Ancient Secrets" in the table broke out of its cell. The SRD equivalent looks correct for comparison.
In Xanathar's Guide to Everything - Players
- Spells > Chaos Bolt - the table column headings are formatted improperly (d8 and Damage Type should be separate column headings but are joined together).
In Xanathar's Guide to Everything
- Spells > Chaos Bolt - the Damage Type column heading needs to be wider to align with entries below it.
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July 29th, 2021, 03:03 #554
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- Mar 2020
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- 17
Acolyte stat block errata in some source books
Acolyte NPC stat blocks have incorrect Passive Perception. Suspect one got created incorrectly and others were copied and modified, propagating the error. Their WIS stat is +2, so their passive perception should be 12. Listed as 10 incorrectly (I checked source material). I have confirmed this error in the following modules and NPCs listed as follows:
- HotDQ: Acolyte
- HotDQ: Acolyte (C)
- SKT: Acolyte
(For what it's worth, the MM: Acolyte and Mordenkainen's: Dwarf Acolyte look correct). This may apply to other sourcebooks in FG, but these are what I've confirmed with the ones I have access to)
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July 29th, 2021, 05:15 #555
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- Mar 2020
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Storm King's Thunder also has a super minor typo in NPC Iymrith's stat block. Under languages it says "GIant," rather than "Giant." Cheers
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July 29th, 2021, 08:54 #556If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 29th, 2021, 08:54 #557If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 2nd, 2021, 03:50 #558
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Sunless Citadel: 1.04 3. Crumbled Courtyard
Missing encounter for the Hidden Pit.
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August 2nd, 2021, 09:03 #559If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 2nd, 2021, 17:51 #560
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The pit is 10' deep, so victims should take 1d6 bludgeoning damage.
This is consistent with the pits in:
1.25 24. Trapped Access
1.36 35. Trapped Corridor
Neither of those specifically lists damage in the description either, but they are included as encounters that deal 1d6 bludgeoning damage.
Further, including the pit allows the GM to easily see its location without examining the GM map.
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