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  1. #511
    Zacchaeus's Avatar
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    Welcome to FG.

    I'll pass this onto the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #512
    Hey folks,

    In Odyssey of the Dragonlords, the DM Map of Thylea is now just the player's map, without the numbered entries. Additionally, before the update, the map was correct, but all of the numbered pins were missing, and they still are.

    Thanks,

  3. #513
    Zacchaeus's Avatar
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    I'll alert the developer; thanks for the report.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #514
    Hey folks,

    In Odyssey of the Dragonlords, the DM Map of Thylea is now just the player's map, without the numbered entries. Additionally, before the update, the map was correct, but all of the numbered pins were missing, and they still are.

    Thanks,

    The author included two maps in the adventure that are identical except for the names.
    1 = The Lands of Thylea. (found in the module Reference Manual under "Odyssey of the Dragonlords > Traveling to Thylea")
    2 = Thylea (Islands). (found in the module Reference Manual under "Chapter 4: Voyage of the Ultros > Departing Mytros")

    The islands map (#2) included numbered labels that correspond to locations as listed in the corresponding chart. That map now includes pins to the corresponding Story entries.
    Map #1, however, did not include those numbered labels. However, I have added pins for the main locations (cities, seas).

    The author included a version of map of #1 in the submitted materials with numbered labels, but that map was not included in the PDF, nor was there a corresponding chart of locations. That map has been replaced with the version of Map #1 as intended and found on page 9 of the PDF.

    This content will be added to the upcoming updates.

    Thanks

  5. #515

    A Module Question

    I have recently purchased Into Quabus and was hoping to run it. However, when I downloaded the module it did not have part 1 Danger at Blire Manor. Can anyone help me please.

    Thanks,
    John

  6. #516
    LordEntrails's Avatar
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    Quote Originally Posted by johnshep View Post
    I have recently purchased Into Quabus and was hoping to run it. However, when I downloaded the module it did not have part 1 Danger at Blire Manor. Can anyone help me please.

    Thanks,
    John
    MOD: I moved this to the E bug reports thread. This should get the attention of Mr Z who can reach out to the developer.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #517
    thank you so much, I was wondering what happened to my post

  8. #518
    Zacchaeus's Avatar
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    Quote Originally Posted by johnshep View Post
    I have recently purchased Into Quabus and was hoping to run it. However, when I downloaded the module it did not have part 1 Danger at Blire Manor. Can anyone help me please.

    Thanks,
    John
    I don’t know this one but I’ll let the developer know.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #519
    Unity 5e NPC Sharing Problem:

    I can share NPCs with my players (they run their own henchmen, familiars, pets, etc.)... following the directions from the other threads on this topic (seem to be the classic FG) I can share NPCs to the players. They can access the NPC Sheets but can't move them on the maps. Did I miss something or is this a bug from the port over to FGU?

    Thanks for any tips or updates!

    - Savy

  10. #520
    This is the same behavior as FGC. If you want players to be able to move friendly NPCs, you need to turn on the Party Movement and Vision option so that any player can move any friendly unit.

    Regards,
    JPG

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