Thread: 5e Bug Reports (2021)
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March 25th, 2021, 10:28 #241If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 25th, 2021, 10:30 #242If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 25th, 2021, 10:36 #243
I think this depends on how the module was created. If it was created inside FG then I think you get Images and Maps. If created using the internal parsing tool then you get images. This only affects the library contents. All images (and maps) are under the Images button on the right hand menu (which in some themes is actually names images and maps).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 26th, 2021, 01:31 #244
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The Dragon Heist adventure includes a player's map of Waterdeep split up into 6 sections to keep the image sizes reasonable. With FGU I was looking to combine these into one new image record instead of sharing the 6 maps individually. However, when looking at the player's map I noticed a few streets are cut off and missing so they don't line up. It seems that each of the smaller images are missing some content along the edges where they were cropped.
For example, from the intersection of the Players SW/W/SE/E maps:
Beneath The Honorable Knight should be Shesstra's Street, and south of Ward's Way should be Belnimbra's Street. On Waterdeep-E-Players, Tarsar's Street at the top of the map is also cut off. In the Waterdeep-SE-Players map, the left side of the map is cut off slightly so that it's missing some content in the Dock Ward.
I'm not sure if this is feasible to change or not, but it would be nice if the maps lined up so they could be combined into a single map in FGU. The combined map doesn't necessarily need to be part of the module (for FGC compatibility).
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March 26th, 2021, 09:14 #245
Lesser Deity
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Creature Codex, Kobold Press, Giant Albino Bat: only has traits and is missing its action section. Sad bat
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March 26th, 2021, 11:02 #246
You aren't the first to have pointed this out and I haven't had time to look at it. However since it's come up before I looked at it this morning and I have found a solution. I've cropped the map so that each one overlaps a bit on all sides so you should be able to fit them together in Unity. It'll take a wee bit of fiddling about (hold CTRL and use the arrows keys nudge the maps slightly) and they should align up a lot better than they previously did.
Hopefully it'll go out next Tuesday.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 26th, 2021, 11:09 #247If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 26th, 2021, 15:49 #248
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March 26th, 2021, 16:22 #249rob2e - Join me on Discord!
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March 27th, 2021, 01:13 #250
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The stat block for the Lichen Lich from Candlekeep Mysteries appears to have Firestorm, the 7th level spell, as part of it's description for the Wither attack.
Screenshot 2021-03-26 191112.png
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