DICE PACKS BUNDLE
Page 67 of 89 First ... 1757656667686977 ... Last
  1. #661
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,802
    Quote Originally Posted by darrenan View Post
    Do we report bugs in the SRD modules here? If so, the wight and wraith in the SRD bestiary seem to have each others tokens.
    I'm not exactly sure where the SRD tokens come from - they're not official WotC ones. I see what you mean though and I'll swap them around when I next update the SRD.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #662
    If it's DLC for the 5e ruleset, then yes, this is the best location. All the devs who work on the products keep an eye on it here.

    EDIT: Doh! Zacc beat me too it. Was responding if it was ok to post SRD bug reports here.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #663
    In Tomb of Annihilation
    Story 05.13.01 71. Lair of the Sewn Sisters - down at the bottom there is a section with information on facing the night hags and what information they can offer. The last link labeled "Link: Area 80" should say "Link: Area 81". The link correctly points to Area 81, just the text is incorrect.
    The same typo is present in the Reference Manual.

  4. #664
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,802
    Thanks Ecks, I'll add that one to my list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #665
    There is a character rendering error in the "Tales of the Old Margreve" module from Kobold Press. There are several spots where punctuation marks are rendered as a square. It seems to be all throughout the module.

    Example 1: In the reference guide, the first "read aloud" text box for the Blood and Thorns adventure shows as "A horrible choking and moaning disturbs the festivities, accompanied by the sudden screams of guests. The boar on the spit[]skinless, cooked, and carved down to its ribs[]is twisting and groaning as if alive."

    Example 2: In "12.06 Part 2: A Thorny Problem" all of the DC values have a "[]" after the number.

    Looking at my physical book, all of those examples should be hyphens so I am not sure if other characters are affected.

  6. #666
    Looks like another missing cantrip. Artificers should have Mending but it's not an option. I assume the cause is the same as why Mage Hand was missing before.

    https://www.dndbeyond.com/spells/mending

    If I find more spells that artificers should have but don't should I keep reporting them? Or are you planning to go through and update the spell list with the changes made in Tasha's? Same with any potential feature changes?

  7. #667
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,802
    Quote Originally Posted by Legadin View Post
    Looks like another missing cantrip. Artificers should have Mending but it's not an option. I assume the cause is the same as why Mage Hand was missing before.

    https://www.dndbeyond.com/spells/mending

    If I find more spells that artificers should have but don't should I keep reporting them? Or are you planning to go through and update the spell list with the changes made in Tasha's? Same with any potential feature changes?
    I already fixed all the missing spells. No need to report any more. The update should go live next Tuesday.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #668
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,802
    Quote Originally Posted by dpezet View Post
    There is a character rendering error in the "Tales of the Old Margreve" module from Kobold Press. There are several spots where punctuation marks are rendered as a square. It seems to be all throughout the module.

    Example 1: In the reference guide, the first "read aloud" text box for the Blood and Thorns adventure shows as "A horrible choking and moaning disturbs the festivities, accompanied by the sudden screams of guests. The boar on the spit[]skinless, cooked, and carved down to its ribs[]is twisting and groaning as if alive."

    Example 2: In "12.06 Part 2: A Thorny Problem" all of the DC values have a "[]" after the number.

    Looking at my physical book, all of those examples should be hyphens so I am not sure if other characters are affected.
    I'll alert the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #669
    In Tomb of Annihilation, the table Armillary Sphere Conjunction rolls 1d100 + 1d10 (rolls 3 dice total) - should this just be 1d100?

  10. #670
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,802
    Quote Originally Posted by Ecks View Post
    In Tomb of Annihilation, the table Armillary Sphere Conjunction rolls 1d100 + 1d10 (rolls 3 dice total) - should this just be 1d100?
    Yes. Unity rolls a d100 differently from Classic so the function that I use needs to change. I keep thinking that I've caught all of these but clearly I'm still missing some.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in