Thread: 5e Bug Reports (2021)
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June 18th, 2021, 14:10 #431
Storm King's Thunder Table Roll Calculations
When I click on the table for say a giant's bag in the tables for Storm King's Thunder I am getting the following....
d10+d100 dice rolling. So far, I have gotten a 102 and a 106 total, which still brings up a treasure, but I don't think that should be the case.
It is not game breaking, just more annoying as I am getting that last treasure more often then I should as the treasure defaults to the 99-00 tombstone. I do believe it is the same for the other tables as well rolling the extra d10.
I will admit I have not started without my extensions loaded, so not sure if any of those is causing this to happen.Last edited by Trenloe; June 18th, 2021 at 14:16. Reason: MODERATOR - moved to the 5E bug report thread.
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June 18th, 2021, 15:58 #432
Hmm, I thought I had fixed that a while back. It appears not however. I'll add that to my list. In the meantime if you just right click over the dice box on the table and select clear and just leave it blank you'll get the correct dice roll.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 20th, 2021, 15:11 #433
Orc Berserker
Great Axe improper coding for melee attack.
Melee Weapon Attack: +7, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
https://www.fantasygrounds.com/store...d=NGFG5EUBROTHWELCOME TO THE EXPEDITION TO SLEEPER ISLAND
Sleeper Island is a 5th edition Dungeons & Dragons community set on the unexplored continent.
Players of all different levels of experience, age, and nationality are welcome. Experience in Fantasy Grounds or Play by Post are helpful, but not necessary.
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June 20th, 2021, 15:14 #434
Orc Soldier
Melee Weapon Attack: +6, reach 5 ft., up to three targets no more than 5 ft. apart. Hit: 10 (1d12 + 4) slashing damage.
Missing to hit.WELCOME TO THE EXPEDITION TO SLEEPER ISLAND
Sleeper Island is a 5th edition Dungeons & Dragons community set on the unexplored continent.
Players of all different levels of experience, age, and nationality are welcome. Experience in Fantasy Grounds or Play by Post are helpful, but not necessary.
Join missions with new and familiar faces to uncover the mysteries still unfound in the perilous wilderness of Sleeper Island!
https://sleeperisland.eu
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June 20th, 2021, 15:34 #435If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 21st, 2021, 18:31 #436
Issue with Automated Exhaustion in 5e
When applying level 2 Exhaustion (Speed halved) all attack rolls and saves are at disadvantage. I am not running any extensions.
MOD: moved to 5E Bug Report threadLast edited by LordEntrails; June 21st, 2021 at 18:48.
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June 21st, 2021, 18:45 #437
Do you also have EXHAUSTION: 1 applied as well (thus making EXHAUSTION: 3)?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 21st, 2021, 18:55 #438
Yes. Ok, I see what you're saying. I didn't understand how it works. That was the issue. Thank you!
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June 23rd, 2021, 18:36 #439
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Goliath trait "Stone's Endurance" has a space in "damage".
See screenshot:
Screen Shot 2021-06-23 at 10.33.41 AM.png
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June 23rd, 2021, 19:04 #440Dominic Morta
Ruleset Developer
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