Thread: Feats automation
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January 1st, 2021, 09:10 #1
Feats automation
I noticed that feats have an automation field. I tried, "Incredible Initiative"|INIT:+2 circumstance, but it doesn't seem to work.
Is it my code or is the feat automation field not operational yet?Ultimate License Holder - My games are free to play
Timezone: GMT
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January 1st, 2021, 09:13 #2Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 1st, 2021, 09:30 #3
ah - thanks!
Ultimate License Holder - My games are free to play
Timezone: GMT
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January 1st, 2021, 09:33 #4
I'm pretty much constantly adding to that. And, unfortunately, I don't have access to edit the Wiki, so it isn't always up to date. There'll be some updates coming in the next month though...
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 1st, 2021, 10:20 #5
Fantastic. So I have got dbnumber:initiative.misc:+2 to work. Very cool feature.
I am guessing that initiative.circumstance or something will get added eventually. Good stuff.Ultimate License Holder - My games are free to play
Timezone: GMT
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January 1st, 2021, 10:45 #6
Coincidentally, I've been working on PC permanent effects just this morning. Here's how what you're trying to do might be handled at some point in the future:
(Subject to change).
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 1st, 2021, 11:37 #7
Oh wow - that's brilliant Thanks for your hard work
Ultimate License Holder - My games are free to play
Timezone: GMT
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January 2nd, 2021, 02:37 #8
- Join Date
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That could be quite appealing if it takes if off of the combat tracker. The sheer length of effects thanks to various items and runes takes up a huge amount of space.
I am also a fan of the idea of a "NAME:xxxx" tag, where if it existed it would be the only element to display in the combat tracker effect list for that line. But I have no idea how feasible this would be.
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January 2nd, 2021, 07:55 #9
That's exactly what it does.
That would be best done in the base CoreRPG effects implementation. I'd recommend adding to the wishlist if you haven't already. You can also submit a feature request in the new Customer Support Portal here: https://fantasygroundsunity.atlassia...tomer/portal/1Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 14th, 2021, 03:59 #10
Oh, this looks neat. Whenever someone takes a feat to boost their initiative, I always have to add an effect to them in the combat tracker. Having automations would be super handy. I swear, this stuff gets better all the time.
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