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December 19th, 2020, 08:48 #1
[SWADE] Bug & script error when adding actors to Party Sheet (100% reproducable)
There is serious bug related to the Party Sheet that is plaguing all SWADE-based games I have. It is 100% reproducible on my side with existing or clean campaign started from scratch. Screenshot of the bug and the script error below. It is enough to create new or use existing campaign, modules loaded or not does not matter:
1. Create/Load campaign
2. Create character(s)/Use existing character(s)
3. Drag one or more PCs to the Party Sheet (all looks good at this point)
4. Delete the character(s) from the Party Sheet
5. Drag them back, the error is generated and interface is screwed up.
The only way out of this is reload of the ruleset.
If you create NEW character and drag it to the PS, all is good until you remove it and try to drag it back in to the PS.
Code:[12/19/2020 10:09:50 AM] [ERROR] Script execution error: [string "desktop/scripts/widgetfactory_benny.lua"]:43: attempt to index local 'ctrl' (a userdata value) [12/19/2020 10:09:53 AM] [ERROR] Script execution error: [string "desktop/scripts/widgetfactory_benny.lua"]:43: attempt to index local 'ctrl' (a userdata value) [12/19/2020 10:09:55 AM] [ERROR] Script execution error: [string "desktop/scripts/widgetfactory_benny.lua"]:43: attempt to index local 'ctrl' (a userdata value) [12/19/2020 10:09:57 AM] [ERROR] Script execution error: [string "desktop/scripts/widgetfactory_benny.lua"]:43: attempt to index local 'ctrl' (a userdata value)
The past is a rudder to guide us, not an anchor to hold us back.
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December 19th, 2020, 14:28 #2
It sometimes happens when you first add the character to the party sheet as well.
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December 19th, 2020, 23:28 #3
Supreme Deity
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I've forwarded to Ikael, who is the developer for the Savage Worlds ruleset. He responded earlier this week that he is away until the new year, and will be fixing reported issues then.
Regards,
JPG
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January 26th, 2021, 19:45 #4
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- Aug 2020
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hello
I have the same problem.
There is the solution?
Ruleset : DeadlandsReloadedError_GM.png
When reset chips
Thanks,
AndreaLast edited by cremolav; January 26th, 2021 at 20:59.
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January 28th, 2021, 10:58 #5My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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January 28th, 2021, 19:13 #6
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FYI: The benny piece of this was already fixed. It seems the fate chip piece wasn't.
https://www.fantasygrounds.com/forum...ht=party+sheet
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January 28th, 2021, 19:50 #7
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- Aug 2020
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Thanks, but in my case the error appeared only after 2021/01/22 update
It occurs on old adventure and on new advenntures; only with DeadlandsReloaded extension.
Error Master :Error_ResetChips.png
The error from the player is the same when starter games.
My error not is the same with the link; in this case it is "nil" error, in the file widgetfactory_fatechip ( into DeadlandsReloaded.ext) line 16 but original error is the line 15 because the object "control" = nil, is empty the information from get the window control to add the widget to
For me if one of developers look the error solved immediately.
Add consol log.
Thanks,
Andrea
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February 3rd, 2021, 18:38 #8
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- Aug 2020
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- 5
Hello,
i have update FGU but the problem is the same.
Windows 10, 16GB RAM, nvidia GEFORGE GTX 1650:
FGU:
[2/3/2021 7:04:36 PM] FGU: v4.0.9 ULTIMATE (2021-01-26)
ResetChips in new campaing into the party sheet :
SWADE_ERROR_ResetFateChips.png
GM LOG:
console.log
Rulset: SWADE
Extensions : DeadlandsReloaded
Thanks,
Andrea
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