Thread: Traveller Features wanted
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January 21st, 2022, 12:39 #281
Hi Emsdev,
Nice to hear from you, glad you're on the road to recovery.
Stat Overrides - on the plan already, I'll push that up the list to the next update. I've done some work to tidy up the desktop with the buttons already, so this can be looked at. Oddly it's a bit of juicy coding to get these working.
NPC's need an overhaul, this is going to be doon, at which point they'll be more like a PC than a 5E NPC, as I'll be splitting equipment and weapon actions out into tabs etc.
A Player Module - good idea, can do that. I saw the Companion as player acceptable, as it's very minimal what's Referee only. Once the companion is 'stable' I'll do this (otherwise I have to edit two projects for one change).
First update for Traveller Companion in the ruleset is to add in some of the automation. That'll be available in Feb.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 21st, 2022, 15:43 #282
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One thing that is really cool about the D&D 2E ruleset is that you can make a PC and click a button and save it as an NPC because the records are similar. You can also go the other way too from NPC -> PC. Not sure how hard that would be, but that would be a spectacular feature to have in Traveller.
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January 21st, 2022, 18:04 #283Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 22nd, 2022, 02:52 #284
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January 24th, 2022, 11:54 #285
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January 24th, 2022, 20:46 #286
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Not a feature, more like a request.
Systems - For my players to see the system cards, I have to share the open up all of the sourcebook. I like to drag and drop the shared pin of the systems on the sector map and put in a "Ships Log" in the Notes Tab so the players have access to what is on what the ship's computer has about that system.
Currently, I am having to make a duplicate copy of each system and put those on the map. Things get very confusing having duplicates of each system. I can work around it, but it would be nice if I did not have to.
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January 24th, 2022, 22:24 #287
You shouldn't have to duplicate the System. My players have access to a huge sector map and I drag/drop all the system on there and share those as they get to that system. So whenever they wanna go back and check up on the system they can easily do that through the systems map.
SectorMap.jpgPathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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January 26th, 2022, 16:24 #288
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Thank you for responding Trent. However, In order for the players to see the systems, I have to fully share the POD Book 2 with my players (which I do not want to do) otherwise the players get a module uploaded error with that book.
Hence, unless there is another work around, I still have to make duplicates of each system so that they can be shared without giving the players the full on POD 2 book.
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January 26th, 2022, 16:30 #289Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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January 28th, 2022, 20:07 #290
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Hi MBM,
I have been away for a bit using Foundry, but I have found a useful thing there, that you may want to add here.
An equipment BOM
ie You have a item (weapon, equipment, armour, cyber implant)
Each of these items has a base statline as shown in the basic equipment.
BUT they point to a BOM (Bill of Material for those who are not experienced in accounting or shipping)
A BOM is the base item with a list of modifiers. Some can be standard, others can be player designed.
On the character sheet, only the final stats are listed but has a link to a form that lists all the mods
Example BOM would be things like
Combat Arm TL 11
Invistech TL 12
Natural Looking TL 14
Stunner TL 12
So all of this would show up as a single item in the inventory on the character sheet with a link back to the BOM with all the stat changes/weapon/action changes in place.
The rules support this, but I have yet to find a simple way of doing this in Fantasy Grounds
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