Thread: Traveller Features wanted
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August 10th, 2021, 12:51 #191
Valid question, but no. As the system changes so often any tutorials will be out of date. I will do them one day myself when I think we're pretty stable (possibly post Vehicle Handbook). I hope community members will take this up.
There should be an update today which will add in those missing details for you.
Task Chains, was an extension. It's removed now as it's being added to the ruleset (next release).
Cheers,
MBMRuleset and much more content built for FGU.
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August 10th, 2021, 12:55 #192
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Thanks, I tried to edit my post before you answered (You are fast) as I see that 1.2.5 is not available as an update yet.
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August 10th, 2021, 12:57 #193
I'm on Lunch
v1.2.5 will arrive today, just need the US to wake up, so normally see it around 7pm GMT.
CheersRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 10th, 2021, 20:57 #194
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One quick (and hopefully easy!) addition: In the status tab of the PC Spacecraft record, could we get separate tracking field for Refined vs Unrefined fuel?
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August 10th, 2021, 21:33 #195
Last edited by MadBeardMan; August 10th, 2021 at 22:22.
Ruleset and much more content built for FGU.
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August 11th, 2021, 11:34 #196
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Is there any chance that items and vehicles could be drag and dropped into cargo?
Additionally, it would be very useful if cargo items are included in the Party Inventory list.
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August 11th, 2021, 11:45 #197
Hi rtrm,
Yes, Items and Vehicles could be added in, Vehicles more easily as they are listed in tons.
The issue with equipment, say Handguns is that they don't really weigh much, so won't have any real effect on the overall Cargo space.
So I will be allowing you to drag gear into it, and then gear out of the Cargo Holds and onto a character sheet (thus removing it from Cargo space), but it won't take any Cargo space. How's that sound?
I could look at adding Cargo Items to the Party Inventory List, maybe this could be an option, not sure if everyone would require this.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 11th, 2021, 17:09 #198
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I'm not sure how, but I would like a way to track the number of reactions a Player and/or NPC have taken since their last turn. This can get especially cumbersome when there are a number of NPCs in addition to a full table of players and combat starts getting intense.
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August 11th, 2021, 17:52 #199Ruleset and much more content built for FGU.
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August 11th, 2021, 17:56 #200
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Reactions, (ex. Dodging, Parrying, Diving for Cover) impose a -1 DM to your next set of actions for each one you've taken since your last action. That can get difficult to keep track of ad hoc. Having a counter or something in the CT for each Player/NPC would be nice.
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