Thread: Traveller Features wanted
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March 6th, 2021, 17:32 #111
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I understand about the realestate need and the effort/limited time on your part. Adding the new attributes to the attribute cycler on the existing skill list would not consume more screen real estate.
As for time, I understand how busy you are. I just wanted you to know how the alteration of the existing character sheet skill/action tabs would have a huge effect upon game play for the next time you happen to be in that part of the code.
best regards
Dalton
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March 7th, 2021, 00:30 #112
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March 7th, 2021, 04:58 #113
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The flag button opens the Effect drop down for stuff like unconscious, paralyzed, etc. In PF2e and D&D5e and some other FGU systems the effects can be setup to modify the character but I don't think that functionality is included yet for MGT2.
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March 7th, 2021, 10:54 #114
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March 10th, 2021, 09:18 #115
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I would really like the option to have the full range of dice available to me. Meaning, I don't want to invent new ones, I just want the standard RPG set (4, 6, 8, 10, 12, 20 and percentile) that I have access to in Pathfinder/D&D. Is there an easy way to do this without me creating a bunch of tables?
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March 10th, 2021, 09:44 #116Ruleset and much more content built for FGU.
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March 10th, 2021, 09:59 #117
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I just want to be able to generate things on the fly that aren't limited to a multiple of 6 or a bell curve of some kind. A random number of enemies, which random thing is targeted, a percentage chance of a thing happening, random encounter tables, etc. If I need to decide between four of something, or eight of something, etc.
I know you have a ton of stuff on your plate, so if I need to make a bunch of tables, that's fine, just thought I'd ask.
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March 10th, 2021, 10:21 #118
Hi dQnielk,
Valid point. though I'm not sure the average Traveller play would want the dice on the desktop (as that space is a premium) - but let me have a think about how best, I don't like to say no to anything, so could be a small extension might do the trick.
Cheers,
MBMRuleset and much more content built for FGU.
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March 10th, 2021, 13:17 #119
dQnielk, if you type '/roll d100' in chat you will get a random d100 output. Same for any other string. It can be a d4, d8, or d71. It is a built-in random number generator that exists within the Core framework of Fantasy Grounds.
Hopefully, that can serve as a functional workaround for you.
-Greg
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March 10th, 2021, 15:08 #120
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