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December 16th, 2020, 18:09 #1
Class features from sources other than CRB are missing from Features list.
So I am a GM of Starfinder and have never been a player. I decided to review and rebuild my player's CS. One player is a 7th level Envoy with the Class Features Inspiring Boost (Ex) from the CRB and Inspiring Oration (Ex) from COM. On the CS after adding the levels I went to the "Abilities" tab and selected the Envoy Improvisation button to select the Improvisation for that level. The only choices are the features from the CRB. I own every FG rulebook for SF and they were all loaded.
I was able to reproduce using this with a new campaign in FGU with the latest updates and no EXT loaded. Because I have very little experience creating SF PCs I am not sure if this is something that is broken or working as intended because FG does not have the ability to show available class features from sources other than the CRB. It seems to me when I am leveling a PC every feature from every loaded rule book should be displayed and available to drag to the sheet.
Here is a screenshot that shows Inspiring Oration (Ex) available at level 6, is missing from the Feature list used to select the PCs new class features.FGU Ultimate License
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Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
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December 16th, 2020, 18:37 #2
Hey, I'm not a dev so I can't tell you this with certainty but from my experience with how the SFRPG ruleset works currently it's not possible to put all the Features that belong to one group into the text in for example the Envoy Improvisations. This is because you can't add any information to test boxes you can just override them with something new. So if all the modules would override the Envoy Improvisation Feature windows you would just get the Improvisations from one module all the time. To be consistent it's just always the CRB stuff if it's not something completly new.
I don't know if this is understandable. Now for the work around: Envoy Improvisation.png. In your Abilities tab click the ALT button on the top left. Then input your wanted Feature and the Level it's on you should get a complete List of everything you currently have loaded.
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December 16th, 2020, 19:21 #3
The clean up was due to the functionality you listed and was removed as it was causing major performance issues. Evolivolution is correct. The ALT button will display the masterindex with all the features not part of the main class record. So if it shows in a supplement, it will appear there. If it's part of the main class record, you will need to open the class record.
Dominic Morta
Ruleset Developer
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December 16th, 2020, 19:52 #4
Evolivolution and Supperteddy57, Thank you for your most excellent explanation!
FGU Ultimate License
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Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
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