Thread: Armor Question
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December 15th, 2020, 18:32 #1
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Armor Question
I am designing a creature that I want to have like 20 protection against bullets, but no protection against fire and lasers. Is there a way to do that currently in the ruleset?
Xargun
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December 15th, 2020, 23:43 #2
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Figured it out. I used 'kinetic 20' to give them 20 points of armor vs bullets, but a laser went right through like I want.
Xargun
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December 16th, 2020, 11:59 #3Ruleset and much more content built for FGU.
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December 16th, 2020, 13:18 #4
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So the current types of damage are:
kinetic
Laser
Fire
Radiation
Anything for stun?
Xargun
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December 16th, 2020, 13:43 #5
Check the FAQ's, all the Damage Types are listed there
https://www.fantasygrounds.com/forum...-for-MGT2-MGT1
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December 16th, 2020, 13:59 #6
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December 18th, 2020, 20:32 #7
Question from a player that's still quite new to Mongoose Traveller; where do all these damage types come from? Other than Fire and Radiation I don't see anything in my MGT 2.0 CRB about them, especially in the listings for weapons. I also don't see them in my Central Supply Catalog PDF. I do see different damage types in spaceship descriptions.
So...are using these different damage types optional, or something that's added by some DLC supplement or companion?
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December 19th, 2020, 13:26 #8
Hi,
Core Rulebook introduces a few like Lasers, Kinetic etc. Central Supply Catalogue adds more and so on. They're optional but allow different armour sets to protect against different damage values. For example, Relfec is great against lasers but not slug based weapons.
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December 22nd, 2020, 16:49 #9
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January 13th, 2021, 16:11 #10
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So if armor has 12 protection versus everything and they add Padding to it, would I modify the armor to 12, Kinetic 13? Or 12, Kinetic +1
Xargun
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