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  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079

    Release Updates for December 15th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Pathfinder RPG - Bestiary 1 Pack (Pathfinder RPG and D&D 3.5/ OGL)
    • [UPDATED] Added subtype "(orc)" to Orc type field


    Pathfinder RPG - Advanced Class Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] changed title to include "Guide" at the end
    • [Updated] to new par5e build: better table function


    Pathfinder RPG - Ultimate Campaign (Pathfinder RPG and D&D 3.5/ OGL)
    • [Updated] Table to new build version
    • [Added] quick link to table for better navigation
    • [Fixed] sorted table in presentation order (from the book)


    Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Updated] artwork in general(added chapter banner, etc)
    • [Updated] customized the column width in the tables
    • [Fixed] Regrouped table in a more logical order
    • [Added] links to move between chapters
    • [Fixed] change size of some art to better fit page width
    • [Added] rollable table
    • [Added] rollable random encounter table (800+ )
    • [Added] art for the monster encounter: art updated with background
    • [Added] token for the random encounter
    • [Added] image for all of the new npcs (image tend to repeat as there was 1 for 3 npc
    • [Added] ~20 monsters that were not "stated" in the bestiary


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Updated] Spell message font colors for improved visibility
    • [Fixed] Script error for critical hit and fumble rolls


    N.E.W. (WOiN)
    • [Updated] NEW Setting
    • [Fixed] FGU hexes overlaying images
    • [Fixed] Client Target Number font colour changed to black and text realigned
    • [Added] A button to replace the Asset button was added in FGU
    • [Updated] The Modules images were tided up and re-compressed, 20% smaller now
    • [Updated] WOIN Ruleset
    • [Fixed] Maximised/Full Screen images are working correctly now
    • [Added] Skill Groups Data holding a list of all applicable skills. Custom Skill Groups can be added
    • [Updated] Species. Data broken into correct fields supporting Drag and Drop of Skills and Exploits (both Optional and always applied)
    • [Updated] Skills. Skill Groups can now only be added via Drag and Drop
    • [Updated] Careers. Data broken into correct fields supporting Drag and Drop of Exploits
    • [Fixed] Missing Career Label text has been added back in


    Rolemaster Classic (Rolemaster Classic)
    • [Updated] Character Law so Professions and Races could be updated
    • [Updated] Character Law to be compatible with the new Profession side bar item functionality
    • [Fixed] Image for Spell Enhancement list in Spell Law
    • [Added] More information for Professions so they can be created directly within the ruleset including skill costs


    Tasha's Cauldron of Everything (D&D fifth edition)
    • [Fixed] Artificer skill selection


    D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)
    • [Fixed] Bracers of AC3 in Nodes magic item table
    • [Updated] Axe and Club, Great missing


    Reach Adventure 7: The Last Train Out of Rakken-Goll (Traveller 2E (Mongoose))
    • [Fixed] Thumbnail looked weird
    • [Fixed] Category was MGT 2 instead of MGT2


    Index Card RPG (Index Card Roleplaying Game)
    • [Fixed] Core 2e - Common Armor no longer defaults to a +11 ARMOR bonus


    Titan Effect (Savage Worlds)
    • [Updated] SWADE Editions
    • [Fixed] Missing Precognition Power


    D&D Classics: N1 Against the Cult of the Reptile God (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] "Small" ogre stats adjusted


    Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
    • [Updated] Automation for Creatures of Level 9


    Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)
    • [Updated] Automation through Level 9 Creatures


    Hotfixes

    2E Ruleset (2E Compatible)
    • [Fixed] Tokens pre-loaded but not in CT would not show effect widgets on tokens when system restarted.
    • [Added] Additional option for effect "MR", "MR:30,sleep". Will be populated into PHB/DMG in the future
    • [Updated] Token widgets (RIP,Initiative,Target) will now properly scale to token size
    • [Updated] Various UI alignment tweaks on character sheet views
    • [Added] Tokens can now be activated/deactivated from Combat Tracker encounters. Allowing for all encounters to be pre-loaded on the map
    • [Updated] Editing effects on DM CT will activate on losing focus (tab/click)
    Last edited by lokiare; December 15th, 2020 at 20:51. Reason: Adding updates.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Starfinder Ruleset
    • [Fixed] Health bar was slim and not very easy to read.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    Various Built-in Rulesets
    • [Updated] Help links changed to point to new support portal.


    5E Ruleset
    • [Updated] Negative modifier not being applied to weapon damage (off-hand)
    • [Updated] Finesse applied as part of Base ability calculation, rather than forcing weapon entry to specific ability when weapon added.
    • [Fixed] Range value incorrect on PC attack and damage rolls from weapons.


    5E Official D&D Theme
    • [Fixed] Increased PC weapon meta window size to account for two weapon fighting style setting.


    Pathfinder Core Rules (1E)
    • [Updated] Add nonlethal damage type to nonlethal weapons.

  4. #4

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079
    Hotfix

    N.E.W. (WOiN)
    • [Updated] To match ruleset 1.2.0.
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  5. #5
    These character wizard fixes went out yesterday with the other 5E changes; but forgot to include the notes:

    5E Ruleset
    • [Fixed] Incorrect HP when creating multi-classed character.
    • [Fixed] Calculating HP incorrectly when leveling up a character.
    • [Fixed] Spell Slots doubled when leveling up a caster.
    • [Fixed] Not able to add a new class during level up.
    • [Fixed] Level selection pulldowns do not show the correct range of possible levels during level up.
    • [Fixed] Not able to choose a class specialization after leaving class page.
    • [Fixed] Additional spell benefit from backgrounds causes a script error in FGU.
    • [Fixed] Level up in Manage Characters mode causes a script error in FGC.
    • [Fixed] Script error when selecting spell levels without spellcaster selected.
    • [Fixed] Level up chat message not including class name when reporting hit points added.
    • [Fixed] Level up multiclass specialization selection window not appearing under its proper multiclass.
    • [Fixed] Spell selection not repopulating when swapping from non-caster to caster.
    • [Fixed] Unexpected background syntax from preventing background options from being selected

  6. #6
    Pathfinder Core Rulebook (Pathfinder 1E)
    • [Fixed] Ammunition items now placed in Goods and Services type with subtype ammunition as modeled in the PF SRD


    Pathfinder Ultimate Equipment (Pathfinder 1E)
    • [Fixed] Ammunition items now placed in Goods and Services type with subtype ammunition as modeled in the PF SRD


    Icewind Dale Rime of the Frostmaiden (D&D 5E)
    • [Fixed] Some missing image links and expanded GM Reference Manual to contain all Appendices. Player's module will no longer contain the secrets and will be available in the GM module.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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