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  1. #401
    Patou's Avatar
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    Thanks Trenloe.. very true!
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  2. #402
    Quote Originally Posted by *Neuro* View Post
    Having seen the latest video on youtube with David and Laerun, it seems we can expect July 2021 to be the target date. If we are lucky, before that.

    At least this is what I've understood.

    https://www.youtube.com/watch?v=9yvlztAkt-k&t=2563s
    Quote Originally Posted by Desmodaeus View Post
    Agreed. Returned to Live due to too many bugs with the lighting. Looking forward to a finished release.
    Quote Originally Posted by FyreM View Post
    Star Citizen or FGU lighting... which will be released first.....
    Quote Originally Posted by ColinBuckler View Post
    I would say Half-Life 4 maybe launched first.....
    Quote Originally Posted by DMDad View Post
    Uncle Elon will be putting people on Mars before FGU lighting...
    Ahem.

    https://www.fantasygrounds.com/forum...Release-v4-1-0

  3. #403
    It is not working correctly for me. Having a lot of issues. Not sure how to explain it. Maybe I'm doing something wrong? Tokens are unable to move past what has been revealed. Is anyone else having issues?

  4. #404
    Quote Originally Posted by Temmpest View Post
    It is not working correctly for me. Having a lot of issues. Not sure how to explain it. Maybe I'm doing something wrong? Tokens are unable to move past what has been revealed. Is anyone else having issues?
    Post in the Support Forum please. Way easier to track. And please be as precise as you can.

    Read the wiki and changelog before you do anyhting new, unless you already used it extensively in TEST.
    If you are using already done lighting in an existing campaign be sure to revert changes on those maps.

  5. #405
    Quote Originally Posted by Temmpest View Post
    It is not working correctly for me. Having a lot of issues. Not sure how to explain it. Maybe I'm doing something wrong? Tokens are unable to move past what has been revealed. Is anyone else having issues?
    The GM behaviour is now as for players; if you want that your tokens move through walls etc, then press shift (hopefully the correct hotkey )

  6. #406
    No, the tokens can't move into what should be open areas. FGU Update Bug.jpg The red circled area is open but none of the tokens can see through it or move through it.

  7. #407
    ddavison's Avatar
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    Quote Originally Posted by Temmpest View Post
    No, the tokens can't move into what should be open areas. FGU Update Bug.jpg The red circled area is open but none of the tokens can see through it or move through it.
    Please post this to a separate thread and include the following info:

    1. Ruleset
    2. Module (or tell us if it is homebrew)
    3. Steps to recreate the issue along with screenshots or small video

    For this scenario, I would be interested in seeing what the LOS definitions were for your map.

  8. #408
    Valyar's Avatar
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    Awesome!
    The past is a rudder to guide us, not an anchor to hold us back.

  9. #409
    The new circles of light features is breath taking... im so excited about it!!!

    I noticed there are preset for player darkvision/blindsight/true sight. Is there a way to create new customs presets?

    (sorry if this is not the correct thread for this)

  10. #410
    Yes, but you have to do it in the ruleset coding; and there are very limited options to what the visions can do.

    Regards,
    JPG

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