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January 29th, 2021, 19:00 #111Free(Forums/Forge) Extension(FGU 5E):
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January 29th, 2021, 19:04 #112
I hope it does. It’s a huge pain to search for skeleton 17 in the long list on the combat tracker each time a NPC is seen on the map. It slows down gameplay. If it’s not turned on and the player attacks the token seen on the map, the to hit roll and damage is hidden from the player.
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January 29th, 2021, 19:06 #113
That is AWESOME!!! Can't wait to get my greedy paws on it.
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Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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January 29th, 2021, 19:16 #114
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January 29th, 2021, 19:30 #115
- Join Date
- Sep 2018
- Posts
- 16
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January 29th, 2021, 19:31 #116
Being "seen on the map" and being "seen on combat tracker" are two completely different forms of "visibility" even though the map can be toggled by the CT one - not visa versa though. DO NOT make the CT visibility toggle trigger on map visibility toggles. It does not now - and should not in the future. IF I'm remembering that correctly that is
Yep just checked it - its a one way street on that setting and does not set the CT icon when I set a Visible Always on map. CT icon is for seeing in the CT (and the map). The Map setting is just for the map. Two different DB entries.
Granted this is a preference for me only as I don't have to search for skeleton 17 in a long list on combat tracker as my entries that are visible in CT are always short.Last edited by SilentRuin; January 29th, 2021 at 19:39.
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January 29th, 2021, 20:07 #117
One little question:
WHEN?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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January 29th, 2021, 20:15 #118
Double post. Delete
Last edited by kevininrussia; January 29th, 2021 at 20:19.
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January 29th, 2021, 20:17 #119
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January 29th, 2021, 20:18 #120
Doing that would require a lot more work than you realize (which is why it's probably not done now) and tying the two visibilities together is just more burden on player/host network updates. So I have to totally disagree - with your total disagreement
Unless they can do it with minimal debugging burden impact (effort) and that it does not cross over multiple rulesets needing to be tweaked. Really - effort and reliability is what I object to about this.Last edited by SilentRuin; January 29th, 2021 at 20:24.
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