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  1. #421
    I don't understand in the vision range what is the Near / Far and Falloff.... and darkness toggle.

    Somebody can help?

    By the way I am impressed by the system, I really like it a lot!
    Last edited by *Neuro*; May 14th, 2021 at 07:57.
    Neuronblaster GM on warhorn.net

  2. #422
    Quote Originally Posted by ColinBuckler View Post
    I would say Half-Life 4 maybe launched first.....
    Ok ... I'll eat my words. But just in case I will search for any news on HL4.... just in case.

    It was a surprise the the new dynamic lighting was released last night - akin to a bolt out of the blue - I was expecting a day or two announcement, that way I could be ready for the games that I run.

    However with the sudden release, about 30mins scrambling around sorting the characters out, learning the commands and setting up lighting we were up and running.

    The game ran very well - no performance issues from the players - it ran very smoothly.

    A+ for in my mind a successful release.

    Only comment from me is regarding the players preview mode. I would prefer a toggle rather than holding the CTRL+P key down. i.e. switch it on/off. Even better if it could toggle/cycle through what the players see, what then NPC's see - maybe use the combat tracker grouping? (GM only).

    The other thing would be to offer the toggle/cycle as a command so you can function key it.....
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  3. #423
    Zacchaeus's Avatar
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    Quote Originally Posted by *Neuro* View Post
    I don't understand in the vision range what is the Near / Far and Falloff.... and darkness toggle.

    Somebody can help?

    By the way I am impressed by the system, I really like it a lot!
    See here https://fantasygroundsunity.atlassia...aps+and+Tokens
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #424
    I seem to remember that it was talk about implementing low light vision. And implementing a blinded condition that limits the player vision to 0.

    Does anybody know/remember if this is being worked on?

  5. #425
    Quote Originally Posted by Svandal View Post
    I seem to remember that it was talk about implementing low light vision. And implementing a blinded condition that limits the player vision to 0.

    Does anybody know/remember if this is being worked on?
    I think a "blinded" condition is already there but I don't know about the coding for the effect. Standard coding, no need to make a special coding for it?

    If we need a coding, what should we write in the text of this code?
    Neuronblaster GM on warhorn.net

  6. #426
    Quote Originally Posted by Zacchaeus View Post
    Is this the correct link? Whenever I go to it it just asks me to create an account and when I do it asks me to create a site..... I’m sure I”m doing something wrong.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #427
    ddavison's Avatar
    Join Date
    Sep 2008
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    Quote Originally Posted by ColinBuckler View Post
    Ok ... I'll eat my words. But just in case I will search for any news on HL4.... just in case.

    It was a surprise the the new dynamic lighting was released last night - akin to a bolt out of the blue - I was expecting a day or two announcement, that way I could be ready for the games that I run.

    However with the sudden release, about 30mins scrambling around sorting the characters out, learning the commands and setting up lighting we were up and running.

    The game ran very well - no performance issues from the players - it ran very smoothly.

    A+ for in my mind a successful release.

    Only comment from me is regarding the players preview mode. I would prefer a toggle rather than holding the CTRL+P key down. i.e. switch it on/off. Even better if it could toggle/cycle through what the players see, what then NPC's see - maybe use the combat tracker grouping? (GM only).

    The other thing would be to offer the toggle/cycle as a command so you can function key it.....
    That sounds good. The Players Preview mode is actually a toggle on the play tab. CTRL+P will temporarily invert the toggle as long as you hold the key combo down. CTRL+L does that to raise the lighting levels temporarily for the GM.

  8. #428
    Quote Originally Posted by Gwydion View Post
    Is this the correct link? Whenever I go to it it just asks me to create an account and when I do it asks me to create a site..... I’m sure I”m doing something wrong.
    link works
    Neuronblaster GM on warhorn.net

  9. #429
    Quote Originally Posted by *Neuro* View Post
    link works
    It works on my computer trying it again, just not on my ipad (even if I'm logged into FG).
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #430
    Yeah, so ran a session last night, after scrambling around learning all the controls an hour before we began. We suddenly had a fight in the middle of the night around a campfire. The lighting was awesome, especially for those that did not have darkvision, it made everything more eerie as my players were asking, where the heck is the hill giant, I can hear him but can't see him. The flickering is a great effect as well.

    Overall a great success and had zero issues that weren't fixable, due to a lack of understanding. It makes me even more glad I bought and invested in Fantasy Grounds vs other VTT.

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