STAR TREK 2d20
  1. #1

    Import files Mongoose Traveller 2

    The chance is I'm doing something completely wrong. I'm trying to add some more images in my game.

    Using FGU 4.0.4 Ultimate (2020-12-03) and running Mongoose traveller 2E core rule-set v1.2.0a. And can't drag and drop (works fine in FGC v.3.3.12 Ultimate). Think I'm missing the Import files button in Images (Just added a lot of spaceships in all of my other campaigns)

    Is this a usersting and do i need a pair of glasses or is there no button?

    Thanks in advance,

    William

  2. #2
    Quote Originally Posted by bozo666999 View Post
    The chance is I'm doing something completely wrong. I'm trying to add some more images in my game.

    Using FGU 4.0.4 Ultimate (2020-12-03) and running Mongoose traveller 2E core rule-set v1.2.0a. And can't drag and drop (works fine in FGC v.3.3.12 Ultimate). Think I'm missing the Import files button in Images (Just added a lot of spaceships in all of my other campaigns)

    Is this a usersting and do i need a pair of glasses or is there no button?

    Thanks in advance,

    William
    Hi William,

    You should ask this on the FGU threads as things have been updated with regards to Assets.

    Thanks,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #3
    GregRex's Avatar
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    I have found I need to import using the new Assets button in Unity. Kind of a pain as you then need to create a new image and drag and drop the asset to the said new image. Hopefully, there is a better way out there but it is the same across three rulesets that I play.

  4. #4
    Quote Originally Posted by GregRex View Post
    I have found I need to import using the new Assets button in Unity. Kind of a pain as you then need to create a new image and drag and drop the asset to the said new image. Hopefully, there is a better way out there but it is the same across three rulesets that I play.
    Hi Chap,

    Message SM about this, if it's a pain and it's in FGU, then it should be changed for the better I'd say.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #5
    This is a ruleset specific issue. Both MG Traveller 1E and 2E rulesets override the image window FGU import features.

  6. #6
    Quote Originally Posted by jwatmough View Post
    This is a ruleset specific issue. Both MG Traveller 1E and 2E rulesets override the image window FGU import features.
    Hello,

    As far as I know they don't, so point me towards where it overrides the image window FGU import features? As the ruleset was written for FGC not FGU, and FGU should support FGC code.

    It's ok I found it. Be nice to know if there are other specific FGU changes, ie like that 'aGMListButtonsv4'.

    Which other ruleset do you play GregRex so that it can be addressed in that as well.

    Thanks,
    MBM
    Last edited by MadBeardMan; December 14th, 2020 at 19:09.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #7
    This is certainly not my area of expertise. However, I am assuming it is data_library_traveller.lua. This is overriding the CoreRPG's data_library.lua on which buttons to be displayed on the image and maps window. I think the culprit in both these rulesets starts at line 36/37.

  8. #8
    Thanks for the time answer, also had a reaction from Damned on Discord and this works:

    https://fantasygroundsunity.atlassia...ages+as+the+GM

    Glad the button was missing and not my mind, tested it at all the other rule-sets and it worked fine.

    Thanks!

  9. #9
    Hi All,

    Traveller 1e ruleset was started in 2016 so it could well be that at that time it was required, but I've reviewed CoreRPG and have moved the Image sidebar button code, so it now runs the CoreRPG code.

    So I've updated 2e (v1.2.0b) and I'll update 1e soon.

    Thanks,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #10
    Quote Originally Posted by jwatmough View Post
    This is certainly not my area of expertise. However, I am assuming it is data_library_traveller.lua. This is overriding the CoreRPG's data_library.lua on which buttons to be displayed on the image and maps window. I think the culprit in both these rulesets starts at line 36/37.
    Hi Chap,

    Don't worry, thanks for pointing it out that it was the ruleset, I still don't use FGU too much, as I code more than play, and the console is a problem with FGU.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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