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March 10th, 2021, 17:49 #81
Update
Update 1.5
- [Updated] 2021.03.09 CoreRPG updates and code cleanup.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
- [Updated] 2021.03.09 CoreRPG updates and code cleanup.
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March 10th, 2021, 19:25 #82
Update 1.5
[ERROR] Failed to load script buffer (ManagerSA): [string "scripts/manager_sa.lua"]:142: '<eof>' expected near 'end'
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March 10th, 2021, 19:30 #83
[QUOTE=kevininrussia;585778]Update 1.5
[ERROR] Failed to load script buffer (ManagerSA): [string "scripts/manager_sa.lua"]:142: '<eof>' expected near 'end'
Teach me to add a "simple sanity check" and not re-run the bloody thing.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 10th, 2021, 19:33 #84
Update 1.51
- [Updated] 2021.03.09 CoreRPG updates and code cleanup.
- [Fixed] Error for added sanity checking function
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 10th, 2021, 20:58 #85
I know that this is not meant for other rulesets but I was able to get the previous version to work with by adding the rulesets ct_host.xml. This new version does not allow me to add NPC's or PC's to the CT in the 4E ruleset. Just an FYI to anybody that was using this with other rulesets.
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March 10th, 2021, 21:25 #86---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 10th, 2021, 21:26 #87
It works in 5e in my test. Just not in 4e.
Edit:
I went with another clean add of the latest extension and was able to add and delete NPC's from the CT. But with ct_host.xml added as before I now can not show or hide tokens on the map.Last edited by kevininrussia; March 10th, 2021 at 21:42.
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March 11th, 2021, 22:22 #88
I got your latest version working now. Was some errors in my effort to get this to work with 4e, but I fixed them. Nothing wrong with your code.
Would it be ok to share the 4e version in the 4e forum?
Thanks!Last edited by kevininrussia; March 12th, 2021 at 01:21.
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June 10th, 2021, 08:33 #89
- Join Date
- Dec 2019
- Posts
- 46
Truly a wonderful extension. I'm looking forward to when you get it to work work with more systems as I would love to use this in my PF2e games.
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June 14th, 2021, 20:25 #90
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