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Thread: MGT2 v1.2.0b

  1. #1

    MGT2 v1.2.0b

    Hi All,

    Now that v1.2.0a is out and should hopefully address the launch day issues with FGU, next week will contain another update, again bringing fixes for any reported issues but also additional bits.

    So far it shall have:

    • PC Ships will be made available again
    • PC Ships have a Cargo Tab available, very simple Cargo inventory system at the moment
    • Ability to drag any Spacecraft Scale Weapon onto a PC/NPC ship, at point of drop it will look for Fire Control systems and default attack levels to that.
    • Fixed NPC skills error
    • Ship Armour will be listed in the SCT (it's already taken into account for most weapons)
    • Ship Armour is now removed from damage applied from Pending attacks. The SCT should be cleared and all vessels added back in. Please edit PC ships first, as it will update the correct fields
    • Spacecraft Ion Weapons ignore Ship Armour when the damage is applied
    • Quad Turrets will be supported, add them into the Traits section of a weapon for automatic +3 on Point Defence so when we come to adding Point Defence actions...
    • Removed the Image sidebar button override (didn't know it was being overridden) so that it has all the various buttons for FGC and FGU
    • Craft now have a Notes tab - minor update to bring craft upto Spacecraft standards for adding into the SCT at some future point
    • PSI Talents - when the PSI Abilities are added in the actions tab, all fields as now shown on the shortcut


    High Guard Module required (and loaded)
    • High Yield/Very High Yield/Accurate/Inaccurate Weapon Advantages/Disadvantages supported

    Cheers,
    MBM
    Last edited by MadBeardMan; December 18th, 2020 at 00:41.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #2
    Hi All,

    Only have the Ship Armour part to do, then this update it complete.

    I may move more of v1.2.1 into this as this update will be released on the 22nd.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #3
    Hi Folks,

    Armour is now shown on the SCT, note that as it's not a 'value' it's just a string among the details of a spacecraft, for it to parse correctly, it must follow the following formats (note the XX is just the value placeholder):

    , Armour: XX
    ,Armour: XX
    (Armour: XX)
    (Armour XX)

    You'll need to remove the SCT entries and drag them back in for the Armour to be shown and take effect. It takes effect AFTER pending damage is applied. PC ships should be edited first before they're dragged back, this is so the armour fields are updated.

    After this update you won't need the 'Hull Damage' extension as that's rolled into this via the PC Sheet.

    Note that I've found some spelling mistakes in High Guard, so I've fixed them.

    Cheers
    MBM
    Last edited by MadBeardMan; December 14th, 2020 at 00:23.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #4
    Awesome Look foward to it!

    Btw saw 1 error on the Mercenary Cruiser Type-C its missing the weapons under the actions tab

  5. #5
    Quote Originally Posted by Ramid View Post
    Awesome Look foward to it!

    Btw saw 1 error on the Mercenary Cruiser Type-C its missing the weapons under the actions tab
    Hi Ramid,

    The 'Mercenary Cruiser Type-C' doesn't have weapons to update, it's just saying 'Triple turret x 8' so it doesn't say which 'Laser' it going to be added.

    Please send me the 'error' as there's no errror with that in FGC and FGU.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #6
    Ahh your right i somehow read that as 8x single lasers nm

  7. #7
    Folks,

    I've sent this off tonight, so should be with you on Tuesday 22nd.

    Huzzah
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #8
    Quote Originally Posted by MadBeardMan View Post
    Folks,

    I've sent this off tonight, so should be with you on Tuesday 22nd.

    Huzzah
    MBM
    Excellent... thanks for the hard work.

    Xargun

  9. #9
    Quick question. Is there suppose to be something placed in the Crew section of the player spacecraft?

    Geewaagh

  10. #10
    Quote Originally Posted by geewaagh View Post
    Quick question. Is there suppose to be something placed in the Crew section of the player spacecraft?

    Geewaagh
    Hi geewaagh,

    Not yet. Need to resolve how crew can be allocated to a ship.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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