Thread: Primary hand action
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December 8th, 2020, 20:16 #1
Primary hand action
A new option popped up today on PC's in actions tab for weapons. Saw it was in the update notes with almost a full sentence.
Is there any directions or video or something that can tell me what this versatile enhancement with a big Hand and the number 1 in it on actions for weapons is now?Free(Forums/Forge) Extension(FGU 5E):
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December 8th, 2020, 20:24 #2
Moved to the 5E forum as this is a specific question to do with the 5E ruleset and not really a house of healing technical support question.
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December 8th, 2020, 20:42 #3
It supports versatile, and off hand weapons.
So, in the graphic Bob has equipped a longsword which is a versatile weapon (useable one or two handed) and when the hand is showing '2' he's using it with two hands and so uses the higher dice for the weapon damage. If it showed 1 then he'd be using it normally as a one handed weapon and would get the lower dice value.
He also has a shortsword equipped which is a finesse weapon; and FG already knows to use the higher of STR or DEX for attack and damage rolls. But now we can set this to '0' showing that Bob is using this weapon in his off hand.
Finally he has a rapier which is another finesse weapon but can only be used one-handed so FG has set the weapon to 1 showing he's using this in his main hand.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 8th, 2020, 21:08 #4
So click on the hand and it cycles between 0 (bow turns into bludgeon weapon, offhand for other things) ,1 (normal weapon primary hand use), and 2 (two handed weapon use) and if weapon has something that relates to it that hit/damage changes to it.
I was actually surprised that the bow could be used as a club.Free(Forums/Forge) Extension(FGU 5E):
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December 8th, 2020, 21:23 #5
I think it is actually the small letter "o", not a zero; makes more sense (but not important here )
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December 8th, 2020, 21:30 #6Free(Forums/Forge) Extension(FGU 5E):
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December 9th, 2020, 01:47 #7
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In some quick testing it appears the offhand damage calculation may have a slight error. By default in 5E you don't add your ability modifier to the damage roll for an offhand attack when using two weapon fighting unless the modifier is negative. The new feature seems to drop the modifier completely even if its negative.
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December 9th, 2020, 03:29 #8
Supreme Deity
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Thanks for reporting. I'll take a look at it.
Regards,
JPG
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December 9th, 2020, 20:31 #9
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Experienced the same issues as carpenter 2003 about damage calculation, and also (not so important, but still..) there are many weapons that cannot be equipped as an offhand weapon, so this option should not be available for these.
Thanks for your continual support and efforts in improving!
Best regards from Italy!
Kromtor.
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December 9th, 2020, 21:02 #10
Yes, Moon Wizard is aware of some issues. there will be an update in the next few days which adds a bit more code (quote from Discord).
Also whilst it may be useful to blot out weapons which can't be used offhand it is unlikely that code will be applied to handle that since that would lock off an option that some DMs might allow. Generally things don't get locked down too tightly since there's always an exception to the rule (well nearly always anyway).Last edited by Zacchaeus; December 9th, 2020 at 21:07.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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