STAR TREK 2d20
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Thread: TopSecret SI

  1. #51
    Damned,

    Thank you. I will check all my stuff. I usually update before I use FGU, but possible I didn't this time.

  2. #52
    Damned,

    I updated everything and still got an error when double clicking the DMG string 1d6+1 on the 9mm FN Browning. The error was Script execution error; [string "weapondmg"];5: attempt to call field 'getActor' (a nil value)

    Let me know what I can do to help or what I may be doing wrong with the module. Love MoreCore. Great work.

  3. #53

  4. #54
    Damned,

    Thank you. It is working. I appreciate the support.

  5. #55
    I havent looked the code in awhile. Was getting a bunch of warnings but those fixed with updates.

    I'm sure Damned fixed it.
    Last edited by Pharo; July 24th, 2022 at 23:24.

  6. #56
    Damned, are they expecting us to replace all the getActor's in the extensions?

    https://www.fantasygrounds.com/forum...-it-telling-me

  7. #57

  8. #58
    Damned is this going to break the modules ability to work on FGC vs FGU?

    Nevermind, I went ahead and searched through everything replacing the getActor with resolveActor and killing the first parameter.

    Posting the upgraded version at the top of the thread.
    Last edited by Pharo; July 26th, 2022 at 02:00.

  9. #59

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