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  1. #1
    Valyar's Avatar
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    Severe slowness in opening Character sheets & tabs

    After the last update, every charsheet from Cthulthu through SWADE to Vampire and others open with visible lag of ~ 1 sec and tabs are opening with the same delay. Compared to the snappy and instant Classic this is very bad. All players noticed that, so please consider this report submitted from 6 people.
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    I noticed some delays on character sheets yesterday too.

    5e and CoC 7e.

  3. #3
    Funny. I thought it might be me but notice the same thing in PF2.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #4
    Valyar's Avatar
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    All rulesets are impacted from what I can test. I thought it is just because there is a lot of notes and tests in the current active campaigns, but then when creating new one it is the same.
    Something is definitely not OK in the previous build and in games that involve more tab-switching it is not fun.
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #5
    For me I noticed it's now apx. a 1 second pause before the character sheet appears and it wasn't doing that about a week ago. 1 second is noticeable but not a bother....but I imagine if you step back the hardware level 1 second can easily become 2 (or more).

  6. #6
    Quote Originally Posted by DM_BK View Post
    For me I noticed it's now apx. a 1 second pause before the character sheet appears and it wasn't doing that about a week ago. 1 second is noticeable but not a bother....but I imagine if you step back the hardware level 1 second can easily become 2 (or more).
    I think my delay is similar. Certainly not earth shattering but noticeable.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #7
    Valyar's Avatar
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    Quote Originally Posted by DM_BK View Post
    For me I noticed it's now apx. a 1 second pause before the character sheet appears and it wasn't doing that about a week ago. 1 second is noticeable but not a bother....but I imagine if you step back the hardware level 1 second can easily become 2 (or more).
    Yes, with GPU acceleration disabled (i.e. the integrated Intel) it is even more noticeable. In general we experience ~1sec pause, 2 on the potato machines. FGC was instant and much more snappy in all aspects.
    The past is a rudder to guide us, not an anchor to hold us back.

  8. #8
    Noticed the same thing...tab loading of character sheet is slowed down.

    Last FGU update 5e

  9. #9
    Zacchaeus's Avatar
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    I'm not seeing this. I've tested various characters in 5e (only) and I can't click my stopwatch fast enough to time anything with any accuracy but opening up a level 15 spellcaster character is happening in less than half a second. I can't even press the start/stop fast enough to time tabs - so I'm saying even less time to open those - probably in the region of a tenth of a second or so. And I haven't noticed whether that's faster or slower than it was before.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    I tested again this evening (when I got back from work) and it's fine now.

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