STAR TREK 2d20
Page 20 of 29 First ... 101819202122 ... Last
  1. #191
    Quote Originally Posted by MrDDT View Post
    Those icons have been removed by FGU. You can check on no ext version.
    I had not known that the global combat groups icon that used to be in the header was removed by design. I used to use it frequently.

    Thanks for that MrDDT.

  2. #192
    V1.38 - Bug - left over code from when I did drop factions myself which I no longer need. Fixed.

    This caused the drop factions from CT onto map to fail to drop anything not visible in map. Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  3. #193
    Removed as not sure this was a problem.
    Last edited by SilentRuin; December 20th, 2022 at 16:59.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  4. #194
    V1.39 - Bug - option to do "No Map Toolbar button for Target all friends/foes" was not just removing those buttons I wanted (was doing all targeting buttons). Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  5. #195
    V1.40 - Update - added new map toolbar button to add all selected tokens into active combat group currently displayed in combat tracker - host only. If CT window is not currently up then you will get a chat system message stating it is required to be. If the active combat group is blank then all selected tokens (CT entries) will have their combat group blanked also, if set the active combat group has text in it then they will all be set to that.

    Got really annoyed in a map with a ton of tokens and getting them into different groups for the players to control. Selecting them and just having them go into the current active group works wonders for saving time. Of course I wish the map selection tool had abilities to choose only friend or foe - but meh - better than nothing.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #196
    V1.41 - Update - added new option "Create Encounter from Active Combat Group" defaulted to "on". It supports 3 settings. If the setting "on" is used then Encounters sheet will get an "CG Encounter" (if not there app must be restarted) and when clicked will take the active combat group in list (CT window has to be up for this button to work) and will create an identically named encounter which will contain every npc or vehicle entry. If the entry name and faction are the same they will get a count added to one entry for them all. If the setting "maplink" is used then the encounter entries will also get the placement data added in for any combat group entries that were in a map. If the setting "off" is used then the app should be restarted to get the encounter sheet button "CG Encounter" removed. This is handy for me to create encounters from combat groups I have made but wish to remove and use again at some other time or in a template of the campaign for reuse in a new game of it. Keep in mind if the combat group entry is not an npc/vehicle class with a non empty name and a sourcelink to the NPC list - it will not be created in the encounter. I tend to copy any of my CT created NPCs I plan to reuse back into the NPC lists myself as I've usually added inventory, death indicators, or changed the token from the default NPC list. Keep in mind its a good idea to remove the combat group (CG) before you copy it over or it will have that CG assigned next time you drop it in the CT.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #197
    V1.42 - Bug - accidently removed drop faction functionality in V1.35 that makes it only move things that are visible in CT - that part should not have been removed. Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  8. #198
    V1.43 - Bug - was not dropping map invisible tokens during faction drop. Fixed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  9. #199

  10. #200
    Quote Originally Posted by MrDDT View Post
    Thanks, working good now. Thanks for your hard work!
    Hardly, I need it for my own game Monday!
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in