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November 30th, 2020, 01:46 #1
- Join Date
- Apr 2015
- Posts
- 30
To migrate to FGU or not to migrate
As a long time FGC player and DM - would the transition be quick and painless for me and players alike? Including transferring a campaign.
Also, is there any reason why one would not upgrade, besides paying money? lol
Would I never need to port forward again?
Will I discover the meaning of life if I upgrade?
And yes, this is me pondering the Black Friday deal lol
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November 30th, 2020, 01:53 #2
It was for me. But if you have modules that were created outside FGC or lots of extensions, it might not be painless fo ryou. See; https://www.fantasygrounds.com/forum...ampaign-to-FGU
Also, is there any reason why one would not upgrade, besides paying money? lol
Would I never need to port forward again?
Will I discover the meaning of life if I upgrade?
And yes, this is me pondering the Black Friday deal lol
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 1st, 2020, 20:39 #3
- Join Date
- Mar 2006
- Posts
- 46
Was thinking of migrating too. If I have the Classic License, do I still get a discount for the migration?
The only thing necessary, for the triumph of evil,
is for good men to do nothing.
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December 1st, 2020, 20:52 #4
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 4th, 2020, 15:49 #5
- Join Date
- Nov 2018
- Posts
- 58
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December 7th, 2020, 03:55 #6
Yes, one thing is that your maps will loose all masking. Possibly a big deal if you've been running the campaign for a long time as I have (5+ years).
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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December 7th, 2020, 04:16 #7
But you only need the mask on the maps your players are on actually at the moment, isn't it? All the old maps probably do not need a mask anymore because players may not need the map anymore, because it is a finished section of the campaign etc.. And if, then one can still redo the FoW for that particular map
Most of the time one just needs one map with FoW (the actual battle map for example); so, in the most cases, importing a campaign means that you need to redo the mask for at most one mapMy extensions for 3.5e and Pathfinder
Bug reports please here
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December 7th, 2020, 04:20 #8
In my campaign there are maps all over the place that the group goes back to again and again... it can be a problem.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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December 7th, 2020, 04:33 #9My extensions for 3.5e and Pathfinder
Bug reports please here
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December 10th, 2020, 15:12 #10
I had to split off and export all of my content into, player made modules. This was done from several very big hodge-podge modules. I am glad that I started that project about a year ago. Recently my place got flooded and I had to move out to a hotel for a month or so. Lucky for me everything I needed was already available for a seamless switch to FGU. I am still working on the last module.
I would say moving to FGU is good, but I still design in FGC for now.
I am sure after they I will find some new project.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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