Hi,

I was just tinkering around, as you do on a chilly Sunday afternoon, when I spotted something amiss... on some maps (I checked Wave Echo Cave, Cragmaw Castle, The Fortress from The Sunless Citadel) LoS for doors is implemented in such a way that if you have a token on the squares directly opposite a 'closed' door they can see each other. It seems like the 'door' is acting like 'terrain' in that if it's drawn in such a way that a token crosses it's LoS threshold when on the square next to it, they can see through it. Is it possible to change the behaviour or 'doors' to be like 'walls' rather than 'terrain'? Or will it be necessary to go round a tweak every door narrower so tokens don't breach it's boundary?

Cheers,

Simon