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  1. #141
    Trenloe's Avatar
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    I strongly disagree that the engine is faulty as far as effecting real world gaming in FG. You have yet to prove that. Maybe if people played 5,000 sessions and had somewhere near 1,000,000 rolls then the data presented would be relevant - but then it might not be, because FG initialises the dice rolling engine at the beginning of each session, or maybe running on a different day makes a difference, or maybe rolling different dice types in between rolls makes a difference, or maybe players connecting and disconnecting makes a difference, etc., etc..

    Based off actual real world data, we don't see the same patterns that the statistics you present in this thread show. It has been reported that FG has on occasion rolled a 0 and reported it as such - so the campaign data presented is 100% real world data, and you can't discount it.

    For gaming purposes, it is my view (based off real world data) that you can't use the simulated dice roll statistics presented in this thread as the basis for a claim of a faulty engine that impacts our gaming. Your next step is to try to prove that it effects our gaming in an actual gaming situation, if you can't then all of this is just interesting statistics with little relevance to our everyday FG gaming.
    Last edited by Trenloe; December 4th, 2020 at 13:07.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #142
    Wait, FG rolls a 0 (zero) on a 3D physical D20 rolls? Yes, that absolutely increases my trust in the data and engine. Let's move on, there are no patterns to be seen here.

    .|...|...|.
    MMMMM
    000000

    Wow, just wow.

  3. #143
    Trenloe's Avatar
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    Quote Originally Posted by Weissrolf View Post
    There were few signs of "ok, let's take a look at this, albeit we are sure this isn't half as bad as it looks at first glance".
    I've spent a number of hours looking at real world data to see if the patterns you saw in testing were replicated. They weren't. So, yes - I took a look at it and I'm sure that this isn't as bad as it looks at first glance.

    Quote Originally Posted by Weissrolf View Post
    It is very obvious that neither SW nor forum/module/ruleset veterans are really interested in spending any energy on this.
    Yes, you're probably right. Because as has been said many, many, many times - what you see doesn't repeat itself in actual play. Very few people are going to want to waste their energy banging their head trying to get that across.

    Quote Originally Posted by Weissrolf View Post
    ... we mostly got "you are making other users anxious".
    Because you *are* making people anxious - with nothing other than test statistics with no real world application to back them up. This is the Internet people will read what they want to read - e.g. FG competitors taking this away and using this against FG - where it (based off current data) has no discernable impact on a game, a person interested in FG seeing this as an active thread, having a read and thinking "Oh my! FG is terrible! I'll have a '7.5% lower chance to hit a 20' than I should!!!" - where there is currently no practical data to back this up as an in game issue.

    Refer you to this anxious user's post as a classic example - based off your theoretical statistics:
    Quote Originally Posted by eporrini View Post
    I hope the Smiteworks team decides to take this seriously. Not having some level of integrity with rolling is a significant and foundational game issue. I am torn with using the instant dice extension as no rolling animation at all takes away from the joy of rolling on the virtual tabletop. I am leaning towards asking my players to roll manually whenever possible for now, even though I know certain number of rolls will get triggered through click or automatically.

    I am re-petitioning the developers to work towards a real solution for this ASAP as a priority over other enhancements. I feel this is significant enough that I would use it as a differentiator when deciding on what virtual tabletop I would want to use to play on. The physics don't need to add up to "perfectly random", but we need something dependable enough that we don't feel like we are playing a rigged game with weighted dice.
    Quote Originally Posted by Weissrolf View Post
    My reply to a private message that should conclude this thread for me...
    As this concludes it for you, I'm going to close this thread as it has more than ran it's course. If you find any in-gameplay issues in future please report them in a new thread.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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