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November 28th, 2020, 08:26 #1
[Unity] Blood splats are not working in persistent way (SWADE)
In SWADE based game in unity, I have the bloodmarks enabled for all and each NPC is having their defeat marker selected. Few things happened:
1. My players reported that they are NOT seeing the blood markers after incapacitated creature is removed from play. I can see all of them.
2. I tried today to recreate the issue... ran test combat with NPCs and none of the blood marks appeared at all. All conditions that I could think of were true - Options, blood marks, using CT and etc.
Could this be bug or I am missing something?The past is a rudder to guide us, not an anchor to hold us back.
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November 28th, 2020, 12:25 #2
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December 1st, 2020, 12:33 #3
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December 1st, 2020, 15:13 #4
Supreme Deity
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I believe it's something related to FGU specifically with tokens not linked to the CT. We're working on a fix for the next release.
Regards,
JPG
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December 1st, 2020, 15:15 #5
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December 1st, 2020, 15:17 #6
Supreme Deity
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The blood splats are actually token objects independent of the combat tracker (i.e. they are not linked to a specific token in the CT, but added by SW-specific ruleset scripts).
Regards,
JPG
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December 1st, 2020, 15:20 #7
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