DICE PACKS BUNDLE
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  1. #1
    Valyar's Avatar
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    [Unity] Gang Up is not working in SWADE

    Last night we had excellent session where the cowpokes attacked some fiendish coyotes in their lair. I noticed that Gang Up is not applied automatically when all conditions are met: same faction, targeting and next to the target of the attack. I recall that once or twice the modifier was applied, but it seemed random.

    I checked some old threads and it seems there is issue with Unity, but it was reported months ago. Does this persist or I am forgetting something?
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    Were the fiendish coyotes adjacent to each other and a cowpoke? Gang-Up bonus is reduced by adjacent allies. That's one that threw my group when we first encountered it.

    Edit: I should mention that we tested this pretty thoroughly a few sessions ago and it seemed to be working amazingly well -- but there have been a few updates since then so maybe it got broken again. We only had one gang-up situation in our game last night and it appeared to be working properly.

  3. #3
    Valyar's Avatar
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    Yes, I was minding the adjacent requirements and the fact that allies that are also adjacent will reduce the effect of the gang-up. I am planning few more of those, will be watching closely. If I have time will do some mock-up battles before.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #4
    Sgain's Avatar
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    make sure the grid is 'visible' you can turn down the grid lines to invisible but it must be 'visible' to work.
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  5. #5
    If you are using squares the gang up works if you are using hexagons the gang up don't work

  6. #6
    Valyar's Avatar
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    All conditions that you mentioned are met - grid is there, it is visible and etc. This morning I made one mock-up battle on clean campaign to see how things are going, and as you can see from the output in the chat, gang up is not added even though I have it enabled in the options. I am sure it was added in previous encounters to some extent.

    What am I missing?
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    The past is a rudder to guide us, not an anchor to hold us back.

  7. #7
    YggBjorn's Avatar
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    The minotaur and Orcs are both marked as Enemies, i.e. the same faction. You need to set the Minotaur to Friendly (green), Neutral (yellow), or Faction (clear) to have a Gang-Up bonus work for the Orcs which are Enemy (red).

  8. #8
    Valyar's Avatar
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    Yes, the test was botched. Now I did the same with the two parties being on different sides. Same outcome, I don't see gang-up.
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    The past is a rudder to guide us, not an anchor to hold us back.

  9. #9
    Quote Originally Posted by Valyar View Post
    Yes, the test was botched. Now I did the same with the two parties being on different sides. Same outcome, I don't see gang-up.
    YMMV. Can't reproduce error. ¯\_(ツ)_/¯ gangup2.PNG

    So long as grid is on and tokens placed correctly it should work. Any attempt at using a hex grid will cause a fail. Will test with group on Savage Saturday if time permits. Although to honest everyone I play with can spot a gang up bonus so fast that I don't even know if it is needs to be switched on. It is a very simple rule to eyeball.
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  10. #10
    Valyar's Avatar
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    Tomorrow we have game, will see what the result will be. I smell Error 40, but this is to be seen
    The past is a rudder to guide us, not an anchor to hold us back.

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